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bnkextr's Issues

cmake error

FYI

[ 50%] Building CXX object CMakeFiles/bnkextr.dir/bnkextr.cpp.o
/usr/local/src/bnkextr/bnkextr.cpp: In function ‘int Swap32(uint32_t)’:
/usr/local/src/bnkextr/bnkextr.cpp:136:34: error: ‘dw’ was not declared in this scope
  136 |         return __builtin_bswap32(dw);
      |                                  ^~
/usr/local/src/bnkextr/bnkextr.cpp: In function ‘int main(int, char**)’:
/usr/local/src/bnkextr/bnkextr.cpp:262:38: error: expected primary-expression before ‘unsigned’
  262 |                         auto count = unsigned char{ 0 };
      |                                      ^~~~~~~~
make[2]: *** [CMakeFiles/bnkextr.dir/build.make:76: CMakeFiles/bnkextr.dir/bnkextr.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:83: CMakeFiles/bnkextr.dir/all] Error 2
make: *** [Makefile:91: all] Error 2
cmake version 3.20.5
$  cat /etc/os-release 
NAME="Arch Linux"
PRETTY_NAME="Arch Linux"
ID=arch
BUILD_ID=rolling

Kaitai Struct Specification Incompletedness

What exactly's missing from it as is said in the README? I'd be happy to take a look and see if I can improve on it because I think it would be really cool to generate parsers for different languages, and namely for my own project here.

Thanks for this tool!

Can not open .exe

I am new to this so am not sure if I did something wrong. After cloning to Visual Studio, I selected the CPP file, and used the build current document button to create the .exe file, however the bnkextr.exe file crashes instantly every time I try to open it.

I need help!

I definitely don't know a lot about all of this stuff but here's the dilemma I have currently. I was able to get into the files of a PS3 game (Warhawk) and I found that some of the sound files are in ".bnk" files. I've looked up how to get the sounds out of there, and apparently bnkextr works but it doesn't seem to do anything for these files. Maybe it's because it's a PS3 game that I've opened up? Maybe I'm a noob? Not sure. Any ideas on what I can do?

License?

What license is this repo under, MIT, GNU...? Asking because of the (c) RAWR 2015-2021 - https://rawr4firefall.com string you print to cout.

bnkextr not actually extracting

I tried extracting sounds from DOOM 2016, but when I dragged the .bnk file to bnkextr.exe it popped up for a split second, closed, and nothing was extracted

Baldur'sGate 3 sounds banks extract not working

Hi,
I'm trying to extract the spells audio from BG3 bnk files using this tools with no luck.
I don't have any output to provide since there's none:

H:\Downloads\UnpackedData\SharedSoundBanks\Public\Shared\Assets\Sound>\Downloads\bnkextr.exe SPELLS.bnk
Wwise *.BNK File Extractor
(c) CTPAX-X Team 2009-2010 - http://www.CTPAX-X.org
(c) RAWR 2015 - http://www.rawr4firefall.com


H:\Downloads\UnpackedData\SharedSoundBanks\Public\Shared\Assets\Sound>

File location Issues

Program is not work when the file path is contains non-english (Example:i,ö,ü,ğ) letters.

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