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badlogic avatar badlogic commented on June 1, 2024 1

So, I got it to "run". The build system is so great, that I can not debug Spine related sources via source maps, as it refuses to work with the inline source maps we generate for our packages. Good stuff.

In any case, it seems like Phaser loads the assets from the wrong URL. Here it tries to load an image from a text/html, indicating that the server serving the assets returned bogus data. Funny, instead of a 404, the server just serves the index.html with status code 200.

Screenshot 2024-01-16 at 10 50 21

Looking into the dev console networking tab, it seems like nullspineboy-pma.png is being loaded, which obviously does not exist.

Screenshot 2024-01-16 at 10 51 24

The issue is in SkeletonAtlasFile.onFileComplete. It tries to construct a URL relative to the atlas file name to get the atlas PNG images. That fails, as you serve assets directly from the root directory.

Screenshot 2024-01-16 at 10 58 06

I've published a new package to NPM, version 4.1.51 that fixes the issue.

Possibly reconsider using React if all you are going to create is a game. Vanilla Phaser is plenty good enough for that, without all the ceremony and cruft introduced by React.

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badlogic avatar badlogic commented on June 1, 2024

I have zero experience with React or Redux, so it's a bit hard for me to dig into your repro project. Where do I have to look?

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marioanloru avatar marioanloru commented on June 1, 2024

Thanks it works this way, but it still fails if I use this.load.setPath('assets');
So files needed are inside assets file as follows
image
And it seems it is not correctly adding that path as it does not load the atlas file.
I am using react as I want my game to be inside a website, please if there is any other way of doing this by with vanilla phaser somehow I would love you pointing me to some kind of guide or doc

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marioanloru avatar marioanloru commented on June 1, 2024

@badlogic

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kmizuki avatar kmizuki commented on June 1, 2024

Is there any update on this?
I have the same problem.

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