Comments (1)
This is happening also in the spine-flutter 4.1 branch, indicating that the issue is not related to the changes in 4.2, e.g. the addition of physics.
The user side Flutter code of the dress up example looks correct. There might be a bug in spine-cpp, which is actually performing all calculations.
I'm investigating.
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Related Issues (20)
- [unity] UpdateWhenInvisible incorrect when using SkeletonRenderSeparator
- [unity] SkeletonGraphicRenderTexture incorrect alpha blending
- [ue] The `SetSlotColor` node accepts only 0 or 1 `Color` value, despite its parameters being of byte types.
- [ue] Quickly support UE5.4.1 HOT 1
- [godot]Rotating bones with `Gravity` of physics constraints gives different results than in the editor.
- [flutter] cpp file not found HOT 2
- [ts][pixi] Add `tint` property for Pixi's convention HOT 1
- [unity] SkeletonRenderTexture ArgumentException when mesh empty HOT 1
- [godot] The `Preview Skin` property of `SpineSprite` may override the skin set by code.
- [ts][pixi] Support for Pixi 8.x HOT 2
- [unity] SkeletonRenderSeparator mesh broken with slot alpha 0 HOT 2
- [unity] `URP/2D/Skeleton Lit` shader incorrectly displays Additive slots HOT 1
- [defold] Update plugin
- [unity] SkeletonRenderTexture not displaying on Vulkan HOT 1
- [player] Unify asset location config
- [UE] Crash when callbacks called HOT 1
- [unity] Physics inheritance ignored transform rotation
- [ts][pixi] Adding a child Pixi object in a Slot that follows its transform HOT 4
- [unity] BlendModeMaterials badly supported in runtime instantiation from files
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