Comments (1)
The plugin supports UE 5.4.1. The example project uses settings so it is also compatible with UE 4.2x.
I've updated the example project settings. The example project no longer compiles for UE 4.2x.
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Related Issues (20)
- [ts] WebGPU support and Spine-Pixi runtime HOT 2
- [c] Scale Problem after 4.2 Upgrade HOT 4
- [ue] The cast shadow is slightly off the skeleton's boundary when using `SpineLitNormalMaterial`. HOT 1
- [runtimes] Copy constructor for Constraints reference bones and slots of the original skeleton HOT 2
- [spine-csharp] Skeleton.PhysicsRotate references the field r instead of the parameter x HOT 1
- [unity] SkeletonGraphicRenderTexture example component RenderTexture distorted
- [godot] Crash in SpineSlotNode if SpineSprite parent does not have skeleton data set HOT 5
- [runtimes] Skeleton.getBounds() should apply clipping
- [godot] Leak in editor when scene with multiple SpineSpriteNodes is open
- [spine-csharp] MathUtils.Atan2Deg isn't defined when USE_FAST_SIN_COS_ATAN2_APPROXIMATIONS is defined HOT 1
- [TS] MixDuration setter issues HOT 3
- [unity] UpdateWhenInvisible incorrect when using SkeletonRenderSeparator
- [unity] SkeletonGraphicRenderTexture incorrect alpha blending
- [ue] The `SetSlotColor` node accepts only 0 or 1 `Color` value, despite its parameters being of byte types.
- [godot]Rotating bones with `Gravity` of physics constraints gives different results than in the editor.
- [flutter] cpp file not found HOT 2
- [flutter] Animation may not be applied correctly to the skin bones of the mix-and-match skeleton in the Dress Up example. HOT 1
- [ts][pixi] Add `tint` property for Pixi's convention HOT 1
- [unity] SkeletonRenderTexture ArgumentException when mesh empty HOT 1
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