Personal Project Website
ephtracy.github.io's Introduction
ephtracy.github.io's People
Forkers
darkfall r2cris play3577 aiekick archnila jooo000hn arronmabrey ibcodin lzl13t9 lhexuan afzal-programmer2002 the-quickbrownfox gongyoyo yesherisme ratha616 hengle hommmm ttuk111 pinguinalice nbdzero charleshuangcc josephbrando ulrichvonhutten 2439905184 aldy1n andresriveraps fo0nikens kizunaaichan jiuhansheng nakamura343 cleancoindev mrromacka jorinpexa hupul13 kali54188 fbl-od pixelkonvergenz simaoteixeira robbiekruszynski mlvein wwestfall91 max-duper l4dnigel kazuyabr yipeng0428 ph34rl3ssl34d3r congenial-jd scottvelasquez guozhezhe liangqihui mr-l-2015 imyier ashvlntn 979070830 verdandi9 donbochim leekingweng supersodasea cleme-coder iskysir beidoumon danifaju wolfpatern belzecue am1r404 myprogects gurrisekhon asciima joonvan mstrblond neverso elix22 honsa krakenx17 berserk77 moho721 sun-wei-zhe lenhem alexandermatveev coopermatt metalronin andreaspreuss marizinhadosvoxe aztec654 zg-libo morojs anl21 zstriefel bendakh neuroradiology aromanron weeeeee-afkbrb colorstheforce iggynore mlhaddon feidianbo pclc7z2 beyondthemurk laurjarv654 lixuan9512ephtracy.github.io's Issues
Increase max model size
Isn't hardware the only limitation for running bigger models? Would be cool to have at least 1024 x 1024 x 256 models
Port to linux
I do all of my development on my linux machine
Pls dont make me dust off my windows box
This looks like an awesome project btw
Thanks!
Export layer by layer (slice by slice) as either a single sprite or multiple sprites.
For usage in 2D games this feature could be a killer feature.
Request: Installer please?
While the portable zip file is great for quick starts, a proper installer would be great for regular users.
Thank you for this awesome project
I and my son enjoy magicavoxel very much. It is so cool, and easy to use, even a 7 years old boy can use it very well. Thank you for your awesome work.
I wonder is magicavoxel is opensource? I also want to learn how to use voxel model to make a game, I know some programming, but I am not know much about 3D rendering. So I think it could be also helpful to learn magicavoxel source code for making a voxel game.
BTW, if the voxel color could have a alpha channel would be wonderful.
I don't know any other way to contact with you, so I asking here.
layers / separate objects?
hi
i guess it's not possible to have layers to separate different objects, right?
should we deal with different colors/materials, and split them later?
PS: thank you for the great tool!
Color-code X, Y and Z letters same as colors of axis in the camera view
It will be easier to understand mirror/axis selectors if I can look at camera and select what I need
Possible .vox to .json support?
Hi there, I currently use MagicaVoxel to make 3D models within Minecraft.
I'm wondering if we could get some sort of export type/script that supports Minecraft's JSON file for models. As of right now, I use cubik.studio (another modeling software) to export it, but I would prefer an easier & more efficient way.
Thanks,
AthenaDev
Has the toggle animation button disappeared in V 0.99?
I've tried my darndest to find it, but can't find where the animation panel is in the latest version. Has it changed position?
Big group bug - MagicaVoxel 0.99a
Hi!
I am creating a fireplace scene. It's just a character sitting on a chair looking to an enormous fireplace and casting a long shadow behind him.
So, the enormous fireplace is causing trouble.
It seems the render processes cuts half my fireplace. Note that the fireplace is supposed to have 126x126x126 and the depth of it is wrong.
I made these prints just moving the fire to different positions in world space. The frame for the fireplace is in the same position.
this is an image from my editor:
Here's a link for my project and palette: https://drive.google.com/drive/folders/13uvy1yL395hz2Luude-7xUCZrjRMLCDq?usp=sharing
Request:Pallete Ideas
When you get into creating more complex models it seems like the Pallete window can be hard to remember what color was used on what pieces.
Is it possible to have your color Pallete section, then have it divided into names? Or make an option so that if you pick a color from the pallete section it would show a grid around the blocks that use that color?
I hope I'm making a bit of sense with what I'm saying.
Make 256th palette color work
Right now it's simply not used in MagicaVoxel. Can we please have full 256 color palette support?
problem opening a .vox file
Hello,
I've started using MagicaVoxel today actually, and i think it's great.
I have started a project, saved it then i turned off my computer. 3/4 hours later, i turned on my computer and reloaded it, but it was blank, everything was gone! (see image)
https://user-images.githubusercontent.com/35045678/34501641-1bc2f84e-f010-11e7-9b86-5c0d6859ebbc.png
Does someone already had this problem? Can you fix it?
Thanks.
PS: sorry for my bad english/
Matter should retain selection settings and be set to "Sel" by default
The Matter selection mode defaulting to "All" on open can have severely destructive and undo-able repercussions.
vox files don't save the Matter selection mode, so when you re-open a file and attempt to adjust a color's Matter you will by default be adjusting All matter with no way to undo other then closing file without saving changes.
I've been caught by this multiple times and have had to spend significant amounts of time trying to recreate the material settings.
Solutions:
- Default to "Sel" for Matter selection
- Store Matter settings in vox files
- Allow Matter setting to be exported with color palettes
Black Screen V 0.99a Mac OS 10.13.3
Render window not working on OSX
On the OSX version if I change the world size to anything bigger than the default setting it won't render out the scene. I just get the background options that render like I-sun, I-sky,etc but not the model itself.
Suggestion: Linux version
As a linux user, I would like to be able to use MagicaVoxel.
Note that I couldn't find a more suitable place to send a suggestion, so I'm filing an issue here.
STL export?
MagicaVoxel has worked great as a way to introduce students in elementary school to CAD and 3D printing. The OBJ export can be 3D printed using Cura but other slicing engines still require STL as an input format. It would be great if you could add it!
Blank screen when opening MagicaVoxel
Import qubicle .qb files
Asked by community:
Import qubicle files,
i found that:
http://minddesk.com/wiki/index.php?title=Qubicle_Constructor_1:Data_Exchange_With_Qubicle_Binary
Store display settings between sessions
Every time I open the app I have to re-expand every collapsobable UI element (HSV, all Edit items (Tool, Select, Rot, Flip, Loop, Scale, Repeat).
It would be ideal if the app could retain those settings between sessions to reduce the hassle of repeatedly re-opening desired panels.
Reduce polycount of PLY
Exported PLY work fine with three.js but the polycount is really high, Could the obj polygon reduction technique could be used with the PLY ?
Also could something be done about the UVs after reducing polycount?
Strange outline around screenshots with alpha transparency
When you take a screenshot of a model with alpha enabled, there appears a strange outline around the model.
This has started happening in version 0.98.
0.97 doesn't have this issue
- Take a screenshot and import it into an image editor/photoshop.
- Put a solid background behind it and you can see the outline.
Importing model file .obj and material file .mtl
How to import an obj file and the mtl file that coming with it into MagicaVoxel?
Possibility to Group elements and reuse them / duplicate them
First of all, this tool is just AMAZING.
he more I use it, the more I want to use it.
I was wondering if it will be possible to group Voxels after a selection, in order to duplicate them later in the project.
Sometimes its not possible to select again all voxels needed because we have added more voxel around something we need to duplicate
Black renderig screen
I use the win32 0.99a version
and when I go into the rendering mode, the screen is black
Please help me
Baking matter / material emission
Loving this tool, I was a bit confused how to bake a model that includes material that has emission. The baked model has nice support for the sun light but I can't seem to get the materials to affect the baked output. Am I doing something wrong or is this a known limitation?
Show details for Camera Zoom and Camera Position
When taking screen shots of progress on the project I try to put the camera in the same orientation, the Camera Ruler makes it easy to set the X and Y camera rotation, X+RMB makes it easy to center on the same location, but there's no way to tell what the current zoom level is so I have to eyeball that (and usually get it off).
It would be nice if there was some type of tool or slider to adjust the camera zoom, as well as show the camera's position.
Incorrect mouse tracking in Windows 7
The mouse cursor is is not matching its position inside the window, being offset considerably from its actual position. For example, clicking a color in the palette actually selects another one one or two rows above it.
I suspect this might be an issue with DPI scaling, as I have a custom DPI (110%) set in windows.
Blank screen on mac
Hello ephtracy, thank you for your awesome project.
I've tried to install your app on macOS and I've got a black screen. I've extracted the MagicaVoxel.app outside of the extracted folder, as you are suggesting on the website, but the problem persists. I've tried to run the app from the terminal, to see if there are some useful debug information, but there is nothing.
I do not know if this is the right place to submit issues, in case there is another place, let me know.
MacOS El Capitan 10.11.5
MagicaVoxel 0.98.2
Bitmap import
Would it be possible to import 1bit images similar to how Viewer imports png for heightmaps? This would tremendously improve workflow (well.. at least mine). Obviously, any more complex solution would be great, but this is bare minimum that I could use, e.g. for complex custom patterns.
Basically, I would like to draw this:
And have magicavoxel to make this out of it:
Thanks.
small improvements, small bugs
I use the win32 0.99a version
Your software is amazing :) I spend with this more time than with PS or blender or DAZ
bugs
- vox file dont save ON/OFF state of VIEW RENDER buttons (edge, grid, back). (but save colors set to this buttons)
- vox file dont save correctly state of ROUGH slider in glass Matter (when it is set to 0, after reload it have small value instead 0)
possibble improvements (or bugs) - Rendering stops if MV works in background (eg. cant rendering and surf internet same time)
- Maybe a better solution would be to save cameras into vox (not separate file). Now saving camera is inconsistent. Part is save in camera.txt, part (like DOF) in vox
Thanks
Jarvuffin
4k sized monitors are scaling the application so tiny sized please I need a fix I really do enjoy the application though
really good application and I really need the fix for that bug a lot I use a laptop that has a 4k monitor please fix the size scaling issues
can you send me a bug fixer or something
just something temporary to work with until the 0.1 release
PLEASE!!!!!!!!!!!!!!!!!!!!!!!
Blank application window on MacOS 10.12.6
Tried both 0.99a and 0.98.2 - application starts, the top menu is present, but the application window remains black and blank - no interface. Opening .vox file makes no difference either.
If Blank Screen On Mac, Use This Trick...
OS X application is missing executable flag
MagicaVoxel-0.97.2/MagicaVoxel-mac.app/Contents/MacOS/MagicaVoxel
is missing the executable flag. This leads to an error when trying to open the app via the Finder.
Setting the flag manually (via chmod +x
) solves this.
Export Marching Cube in .obj Format
I want to start with a thank you. I have been really enjoying using MagicaVoxel. It's a fantastic tool which has allowed me to prototype basic game objects quickly.
Aesthetically, I've been liking the look of the marching cube. It would be a nice addition if I could export an .obj using that format. Currently, my workflow has been exporting a .ply into blender then exporting an .fbx. It'd be nice to work with a traditional bitmap material rather than the vector color. Not sure of the complexity there, but maybe something to consider for the backlog. Thanks again!
Cheers!
Request: Please add GUI for console only commands
some of the cool console commands are missing in the GUI, like mir, flood etc. please add GUI for them!
Object name not affect name when export to ply
for example I have some houses in 'World' , all houses have their own unique name
but when I exporting to ply, names become houses-%d.ply
Vector export
How render to vector file (ai/eps/pdf)?
Matter changes can not be undone
When in the Render view Matter changes can't be undone. Undoing seems to draw from the last change made in the model view.
This can be desaterous to projects when combined with Matter being set to "All" by default when launching the app.
Add a configuration option for export path.
Please add an option to set export directory in config file, just like "dir_model" and "dir_pattern".
P.S. Awesome tool! :)
Larger than 126x126x126 canvas?
I'd like to use MagicaVoxel to make some voxels for Duke Nukem 3D, because SLAB6 is a royal pain to use. However, only having 126x126x126 prevents me from bringing over some of my work, as SLAB6's KVX/VOX formats support up to 256x256x255, and some of my voxels are around that size.
Any chance that limitation will be raised, or outright removed in the future?
Request: Unoptimized OBJ exporter
I'm trying to use generate voxel characters and later skin and animate with blender. The problem is that depending on the colors of the character (in same-color zones) the mesh becomes 'too simple' and gives bad results once skinned and animated.
Would it be possible to add an option so that the OBJ is not optimized, maintaining "mesh vertex density"?
Thanks a lot for the software!
Small fixes/QoL improvements and feature requests
Fit to Model Size
- Now that we can create multiple objects, some of us are cutting dynamic objects out of the static scene, going to world view, and pasting the object. This object retains the same dimensions as the object it was cut from, instead of fitting to its own size. When clicking "Fit to Model Size", it keeps the object's center at the same coordinates, pulling the actual voxels out of their correct alignment, requiring them to be realigned. Could "Fit to Model Size" use a corner voxel as its anchor when resizing?
Color Picker
-
In the color picker, any way to add the ability to manually modify saturation and brightness by number, just like R,G,B is currently modified?
-
Also, the ability to copy and paste color hex-values would be handy for matching up our colors to outside sources.
-
The ability to assign textures to voxels instead of just colors would be amazing, a save from needing to use 3rd-party and less user-friendly programs such as Blender.
Pattern Tool
-
When switching between patterns, is there any way to have it default to keeping the same offset and rotation as the previous pattern? Having it reset every time makes using this feature much more time consuming.
-
Also, when in pattern mode, it would be wonderful to be able to have a snap to grid ability, with offset. This allows this pattern tool to be used much more easily for modular environment design.
Export
- When exporting, could we have the ability to scale the model on export? Some tools, like Assetforge, require all models to be a certain size. If we could scale by percentage and by a set size, it would be immensely helpful.
Other
- I would be most thankful for the ability to use angled voxels, a simple 45 degree wedge, outside and inside corners would be wonderful. I don't know if this is possible with how Magicavoxel is designed or if this would anger the cubist purists, but this would extend Magicavoxel's usefulness considerably. I was thinking it could be a chamfer selection feature, with the ability to select and remove chamfer just as simply.
Open .obj Mesh
When I import an exported .obj from magicavoxel into mixamo.com, it seems not to be a closed mesh. I mean, I've got to open it on 3dmax and weld all the vertexes because mixamo wont import open meshes.
Generate UVs for OBJ export
When exporting to OBJ the file doesn't seem to contain uvs for all vertices, in my case needed for merging geometry in three.js .
Win 64 please..
I want a Windows 64 version
macOS axis selectors tooltips read "Ctrl+1" while it should be "Cmd+1"
Final image size ?
Is it possible to have higher resolution on final render then 2048 x 2048 ?
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. ๐๐๐
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google โค๏ธ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.