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Simplify face triangulation about manifold HOT 4 CLOSED

elalish avatar elalish commented on July 20, 2024
Simplify face triangulation

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Comments (4)

elalish avatar elalish commented on July 20, 2024

So this is intentional: imagine the two cubes have different textures applied; if these middle verts are removed, there is no way to apply the original textures. To get what you want, you simply need to call AsOriginal on the result. If that is not already calling SimplifyTopology internally, it probably should.

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pca006132 avatar pca006132 commented on July 20, 2024

Oh indeed, SimplifyTopology does work. I'm thinking about removing the originalIDs map and make meshID the same as original mesh ID, so adding two manifolds with the same original mesh ID will automatically give the simplified result.

It seems to me that some of the errors in samples test (mentioned in #125 (comment)) might be related to #102.

Should we keep this open until we fix this (removing the originalIDs map) or close this?

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elalish avatar elalish commented on July 20, 2024

No, I don't think we want to do that, for exactly the reason I put above. Even if those two boxes are identical and have the same textures applied to their faces (same originalID), you will still be unable to re-apply those textures to the result if those internal verts are missing.

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pca006132 avatar pca006132 commented on July 20, 2024

Oh OK I see, sorry I wasn't thinking about texture previously. Just thought of a way of optimizing this with lazy evaluation though :).

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