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suggestion: fuzzing about manifold HOT 4 CLOSED

elalish avatar elalish commented on July 20, 2024
suggestion: fuzzing

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Comments (4)

pca006132 avatar pca006132 commented on July 20, 2024 2

The fuzzer will just give us an array of bytes, we will transform that into operations for geometric objects, so in principle we can favor generating colinear/coplanar/complex holes in addition to random transforms. Perhaps I can try to write a prototype for this later.

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pca006132 avatar pca006132 commented on July 20, 2024 1

feel that we really need this for the triangulator, will look into this later.

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elalish avatar elalish commented on July 20, 2024

That sounds pretty cool, but in my experience, I don't think random transforms will be enough. The ugly edges cases have more to do with colinear/coplanar intersections and large, complex holes in individual faces. That's why I build the Menger Sponge test cases. I'm also working on an SDF implementation which will allow us to create random shapes more easily that will be guaranteed manifold and non-overlapping. Still, this framework sounds useful.

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elalish avatar elalish commented on July 20, 2024

A code coverage report at the very least would be very beneficial!

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