Comments (3)
OK I have found a way to reproduce an error in SimplifyTopology
. Symptom is different but this one is much simpler.
// current master
#include "manifold.h"
#include "meshIO.h"
using namespace manifold;
int main() {
auto foo = Manifold::Cube({1.2, 1, 1}, true).Translate({0, -0.5, 0.5});
foo += Manifold::Cube({1, 0.8, 0.5}).Translate({-0.5, 0, 0.5});
foo += Manifold::Cube({1.2, 0.1, 0.5}).Translate({-0.6, -0.1, 0});
ExportMesh("foo.glb", foo.GetMesh(), {});
return 0;
}
from manifold.
Thanks for the succinct repro; I'll take a look.
from manifold.
Thanks, I'll take a look at this while I've fixing the other infinite loop edge collapse bug.
from manifold.
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from manifold.