Comments (2)
I've experienced this issue sometimes as well, but it's not consistent. It seems to do with the context Blender is at when exporting the file, and then it gets stuck at that state no matter what the user does. Restarting Blender, reloading the file, and maybe re-installing the add-on seems to resolve the problem.
from blender-to-unity-fbx-exporter.
I've fixed how Undo is managed internally by the plugin, so this might be resolved as well (maybe undo left the scene in some undefined state)
from blender-to-unity-fbx-exporter.
Related Issues (20)
- Painted texture gets reset HOT 3
- Enhancement: Choosing the final bone orientation standard HOT 2
- Improvement(?) HOT 6
- Exporting with broken modifier breaks shapekeys. HOT 6
- Feature idea: hierarchy empty objects HOT 1
- Add-on doesn't install HOT 6
- objects exports with wrong rotation HOT 3
- Wrong Rotation when exported object has "Fake User" enabled. HOT 2
- Add Tangent Space when exporting FBX HOT 1
- Remove Armature bone and export animations options HOT 5
- [Feature Request] Batch Export HOT 1
- Use a base fbx file to determine what settings to export the updated fbx file in blender. HOT 1
- Exported objects are too big. HOT 4
- Blendshapes Removed during export HOT 3
- Missing Materials? HOT 1
- Simply not working HOT 2
- Does blendshape export works right now? HOT 1
- New Version doesn't even let me export in both 2.83 and 2.92 :| HOT 3
- Feature Request: overwrite file prompt and export profile dropdown HOT 1
- Why dose not have texture after export FBX? HOT 1
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from blender-to-unity-fbx-exporter.