Comments (3)
Please provide a simple repro file (.blend) I could use to test the issue and develop a solution.
Currently all objects without armatures are converted to meshes so they get the modifiers apply. Possibly the objects with blendshape data should be treated differently, but I'd need a way to test if the solution works properly.
from blender-to-unity-fbx-exporter.
As the title suggests, if a model is exported without any armatures but with blendshape data the resulting export will have removed the blendshape data from the mesh.
Make sure that you don't have any other modifiers than the Armature modifier as it is normal for blender to not export any blendshape in that case
from blender-to-unity-fbx-exporter.
Related Issues (20)
- Scaling parameter in export HOT 1
- Painted texture gets reset HOT 3
- Enhancement: Choosing the final bone orientation standard HOT 2
- Improvement(?) HOT 6
- Exporting with broken modifier breaks shapekeys. HOT 6
- Feature idea: hierarchy empty objects HOT 1
- Add-on doesn't install HOT 6
- objects exports with wrong rotation HOT 3
- Wrong Rotation when exported object has "Fake User" enabled. HOT 2
- Add Tangent Space when exporting FBX HOT 1
- Remove Armature bone and export animations options HOT 5
- [Feature Request] Batch Export HOT 1
- Use a base fbx file to determine what settings to export the updated fbx file in blender. HOT 1
- Exported objects are too big. HOT 4
- Missing Materials? HOT 1
- Simply not working HOT 2
- Does blendshape export works right now? HOT 1
- New Version doesn't even let me export in both 2.83 and 2.92 :| HOT 3
- Feature Request: overwrite file prompt and export profile dropdown HOT 1
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from blender-to-unity-fbx-exporter.