Comments (4)
Results in Unity:
In Blender I selected the armature first, then the 3D object, then exported.
In Blender I selected the 3D object first, then the armature, then exported.
from blender-to-unity-fbx-exporter.
Thank you for reporting! Is this problem reproducible with the file you've already sent in #14?
from blender-to-unity-fbx-exporter.
Oh, sorry, I've just re-read the issue and noticed it is :) Thanks, I'll test it.
from blender-to-unity-fbx-exporter.
The issue happens depending on the object that remains highlighted in the Outline when the Unity FBX Exporter is invoked. "Highlighted" is represented by a rounded gray background in the object's icon. It's different from object selection.
- "Body": correct
- Any object except "Body": incorrect
- No object (i.e. after deleting the highlighted object): correct
from blender-to-unity-fbx-exporter.
Related Issues (20)
- Painted texture gets reset HOT 3
- Enhancement: Choosing the final bone orientation standard HOT 2
- Improvement(?) HOT 6
- Exporting with broken modifier breaks shapekeys. HOT 6
- Feature idea: hierarchy empty objects HOT 1
- Add-on doesn't install HOT 6
- objects exports with wrong rotation HOT 3
- Wrong Rotation when exported object has "Fake User" enabled. HOT 2
- Add Tangent Space when exporting FBX HOT 1
- Remove Armature bone and export animations options HOT 5
- [Feature Request] Batch Export HOT 1
- Use a base fbx file to determine what settings to export the updated fbx file in blender. HOT 1
- Exported objects are too big. HOT 4
- Blendshapes Removed during export HOT 3
- Missing Materials? HOT 1
- Simply not working HOT 2
- Does blendshape export works right now? HOT 1
- New Version doesn't even let me export in both 2.83 and 2.92 :| HOT 3
- Feature Request: overwrite file prompt and export profile dropdown HOT 1
- Why dose not have texture after export FBX? HOT 1
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from blender-to-unity-fbx-exporter.