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Comments (4)

andreiagmu avatar andreiagmu commented on July 17, 2024

Results in Unity:

In Blender I selected the armature first, then the 3D object, then exported.
capture_20201015_021259_001

In Blender I selected the 3D object first, then the armature, then exported.
capture_20201015_021406_002

from blender-to-unity-fbx-exporter.

EdyJ avatar EdyJ commented on July 17, 2024

Thank you for reporting! Is this problem reproducible with the file you've already sent in #14?

from blender-to-unity-fbx-exporter.

EdyJ avatar EdyJ commented on July 17, 2024

Oh, sorry, I've just re-read the issue and noticed it is :) Thanks, I'll test it.

from blender-to-unity-fbx-exporter.

EdyJ avatar EdyJ commented on July 17, 2024

The issue happens depending on the object that remains highlighted in the Outline when the Unity FBX Exporter is invoked. "Highlighted" is represented by a rounded gray background in the object's icon. It's different from object selection.

  • "Body": correct
  • Any object except "Body": incorrect
  • No object (i.e. after deleting the highlighted object): correct

from blender-to-unity-fbx-exporter.

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