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EdyJ avatar EdyJ commented on July 17, 2024 1

The problem is that modifiers are applied before fixing the rotations, so applying the Armature modifier to the cylinder actually freezes it. The default FBX exporter lets this modifier pass through even with the Apply Modifiers option enabled. I'll update the Unity FBX exporter not to apply the Armature modifier.

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sacrish avatar sacrish commented on July 17, 2024 1

I've tested the file and armatures are now exported correctly. Thanks!

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EdyJ avatar EdyJ commented on July 17, 2024

Are those exported correctly using the standard FBX Exporter? Do you need to enable some specific option(s) on it?

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sacrish avatar sacrish commented on July 17, 2024

Yes the objects can be properly exported with the standard exporter, with default settings.

Here is a test file. It has a cylinder mesh and an simple armature. No matter which options I enable with the Unity FBX Exporter, I can't get the weights to be exported.

FBX_export_test.zip

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EdyJ avatar EdyJ commented on July 17, 2024

Thanks, will take a look at it.

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EdyJ avatar EdyJ commented on July 17, 2024

Please test this version and let me know if it works:
https://github.com/EdyJ/blender-to-unity-fbx-exporter/blob/dev/fix-armature/blender-to-unity-fbx-exporter.py

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