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Name: Deepak Seeni
Type: User
Name: Deepak Seeni
Type: User
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
🎨 Poor Man's Style Transfer - Painting an image with the style of another, without machine learning
Lightweight, multi-platform, data-oriented game engine.
Fusion 360 Script to create Pattern of Bodies according to the Points in a Sketch
Simple addin to import Points into FUsion 360
A functional programming language implemented in Zig
Immutable mesh generation library implemented in 100% golang
node-based WebGL design tool
Polyhedron Generator for Fusion 360 CAD software
A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It is intended to serve as a sandbox for computer graphics algorithms and libraries, providing a user-friendly and coding-free UI for libraries that would otherwise be inaccessible for an average user.
PowerShell Script Tools
PowerShell examples for the book "PowerShell for Developers"
PowerShell AI module for OpenAI GPT-3 and DALL-E
A key value store that allows you to save snippets of text that you can later find and copy to your clipboard
Tab expansion module for PowerShell. Handles more content and provides a new, optional interface.
Source code repository for the "Practical Maya Programming with Python" book.
premake5 module for android-studio and gradle build.
Houdini files of visualizations from my presentation "Place like I do! Example-based procedural placements in a dialogue system"
Pretty printer for Nim used for debugging.
Reproducing images with geometric primitives.
A Procedural City Generator I made using Processing and Blender, it will create randomly generated cities using pre-modelled buildings
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
Procedural City Generation program implemented in Python and Visualized with Blender.
Procedural pixelart generator in the browser
This is a repository where you can find the final project of Lab Basic Graphics. The idea is to implement a procedural modeling program
Implemetation of the paper "Procedural Modeling of Buildings", by Peter Wonka and Pascal Müller.
Procedural generation library for Unity
Processing Demos made when reading the book *The Pocket Handbook for Image Processing Algorithms in C*
Procedural modeling experiments
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.