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Deepak Seeni's Projects

pmfx-shader icon pmfx-shader

Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.

pmst icon pmst

🎨 Poor Man's Style Transfer - Painting an image with the style of another, without machine learning

pmtech icon pmtech

Lightweight, multi-platform, data-oriented game engine.

polari icon polari

A functional programming language implemented in Zig

polyform icon polyform

Immutable mesh generation library implemented in 100% golang

polymorph icon polymorph

A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.

possumwood icon possumwood

Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It is intended to serve as a sandbox for computer graphics algorithms and libraries, providing a user-friendly and coding-free UI for libraries that would otherwise be inaccessible for an average user.

powershellkv icon powershellkv

A key value store that allows you to save snippets of text that you can later find and copy to your clipboard

powertab icon powertab

Tab expansion module for PowerShell. Handles more content and provides a new, optional interface.

presentation-houdini-vis icon presentation-houdini-vis

Houdini files of visualizations from my presentation "Place like I do! Example-based procedural placements in a dialogue system"

pretty icon pretty

Pretty printer for Nim used for debugging.

primitive icon primitive

Reproducing images with geometric primitives.

procedural-city-generator icon procedural-city-generator

A Procedural City Generator I made using Processing and Blender, it will create randomly generated cities using pre-modelled buildings

procedural-painting icon procedural-painting

Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms

proceduralmodelingproject icon proceduralmodelingproject

This is a repository where you can find the final project of Lab Basic Graphics. The idea is to implement a procedural modeling program

proceduralpaper icon proceduralpaper

Implemetation of the paper "Procedural Modeling of Buildings", by Peter Wonka and Pascal Müller.

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