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View Code? Open in Web Editor NEWPyTorch implementation of "Towards Accurate Facial Motion Retargeting with Identity-Consistent and Expression-Exclusive Constraints" (AAAI2022)
PyTorch implementation of "Towards Accurate Facial Motion Retargeting with Identity-Consistent and Expression-Exclusive Constraints" (AAAI2022)
hi,thks for your great work.i have one question.
looking forward to your reple.
hi., how to mapping the FACS in 46 to Apple ARKit 56 blendshapes?
Hi, CPEM is fantastic!
But when I want to train with Voxceleb dataset, I disappointedly find that it's not available now,so could you share the Google drive link of this dataset? Or could you share the mobile-netv2 pre-trained model?
Hi,感谢分享这份工作!咨询下:
1.模型切换为flame的可行性?
2.模型推理的实时性?放一个video进去
3.与DECA的对比?
谢谢~!
Hi,
I just finished reading your paper and I'm curious about how you implement cross-domain retargeting for virtual avatars. Specifically, after obtaining the pose and expression parameters, how would you apply them to the avatars? Still using BFM model for avatars so that you can transform the neural avatar to the desired one?
Thank you in advance for your kind reply!
Hi,
In the released code, it seems that all the FEAFA dataset is used for training. I wonder which test split was used to generate Tab. 1 in the paper? Thank you!
Hi, I'm curious about how to 'mean_delta_blendshape.npy'!
Could you release more detail or source code about it?
Thanks!
lt looks like using alpha and beta params to control retarget face, but what if metahuman's face? How to using these params to retarget it?
could you share the facewarehouse dataset? I cannot find the dataset on the official website。
小模型会开源分享吗?
Hi, thanks for your great work and the sharing of it :) I am impressed by the retargeting effect on 3D cartoon avatar shown in Figure 3 in the paper, especially compared with other approaches. Is it possible that you can share the assets of this 3D cartoon avatar model so that I can run the retargeting demo on the 3D avartar?
Hi, thanks for your awsome codes! I'm new to facial reenactment and I'm trying to detect landmarks from VoxCeleb2 dataset. My algorithm runs pretty slow, which makes me crazy. I just wanna know how long does it take for you to detect landmarks from all those VoxCeleb2 frames? Thanks a lot!
supplementary is missing in your paper, can you offer me?
Hi, thanks for the great work!
I wonder how to process the training data in the VoxCeleb2 dataset. The videos are 25fps, shall I use all the frames for training or sample a part of them? Do they need to be extracted as jpgs (if I extract each frame to jpg, I expect it to be very large)? Thank you!
hi, i see in your paper that you also tried MobileNetV2 as backbone, how about the realtime? In other words, how much time does it takes to infer blendshapes from one image by using MobileNetV2 backbone?
作者你好,3DMM 47点是否与ARKIt52点存在对应关系或者说如何驱动类似论文中的3d人脸表情呢?
Dear author,
Thanks for the brilliant work. But we met a question when detecting the 2D landmarks on the demo dataset of voxceleb2. It seems that we get different results using the preprocess/detect_landmarks.py by replacing the FaceAlignment parameter to LandmarksType.2D.
This is our generated results on id00025/eb8vIK6NrmE/00045_0218:
This is the provided 2D landmarks in the demo dataset:
Could you please share us your code for the 2D landmark detection on voxceleb2? Thank you very much. Looking forward to your reply!
Hi, thanks for your great work.
I use face-parsing.Pytorch to generate mask. The results as follows.
AFW_156474078_1_0
AFW_156474078_1_10
My result is different from yours.
data/demo_dataset/300w_lp/face_mask/AFW_156474078_1/001/AFW_156474078_1_0
data/demo_dataset/300w_lp/face_mask/AFW_156474078_1/001/AFW_156474078_1_10
My code as follows.
n_classes = 19
net = BiSeNet(n_classes=n_classes)
img = Image.open(osp.join(dspth, image_path))
image = img.resize((512, 512), Image.BILINEAR)
img = to_tensor(image)
img = torch.unsqueeze(img, 0)
img = img.cuda()
out = net(img)[0]
parsing = out.squeeze(0).cpu().numpy().argmax(0) # (512, 512)
face_mask = np.zeros(parsing.shape, dtype=np.uint8)
valid_indices = [1, 2, 3, 10, 12, 13] # # 1: skin, 2: l_brow, 3: r_brow, 10: nose, 12: u_lip, 13: l_lip
for valid_idx in valid_indices:
face_mask += parsing == valid_idx
mask = (face_mask * 255).astype(np.uint8)
Can you share your code or ideas?
作者您好,感谢您分享的珍贵的研究工作,我这里有个问题想请教一下,关于mean_delta_blendshape.npy的计算问题,我看了您在#3 这里的回复,有个细节没有考虑清楚,就是您在计算mean_delta_blendshape.npy的时候用到了deform transfor的技术.以下几个问题请您解惑:
1.facewarehouse的数据共有150个identity,每个identity有46个blendshape的obj文件,顶点数有11k个,而BFM的模型顶点数是35709,这里用deform transfor的时候,是将facewarehouse数据中的某个identity的46个blendshape的obj转换到BFM09的mean blendshape,还是先计算了数据集里面所有的identity的blendshap的平均值,也就是说把facewarehouse150个identity的46个blendshape的obj相加,然后求平均计算出46个blendshape,然后再转换到BFM09的的mean blendshape.
2.这个BFM09的mean blendshape是S+T?S代表形状的平均,T代表纹理的平均
您好,大佬,我按照您的方法添加了 identity-consistent constraint to deep3Drecons. 但是发现,还是没办法很好的将面部表情retarget到 3D avatar上,比如,在我的实验中,3D重构的mesh的眼睛是能够闭上的,但是retarget到 3D avatar上,眼睛几乎没有变化。想请教下您是否也曾经遇到过类似的问题?
如果遇到过,是怎么解决的呀?
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