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sleepyscientist's Issues

Sound Manipulation

Thinking about when everything around you goes into a slow motion when you are choosing a target location for an invention, it would be really slick if we could figure out a way to play the music to somewhat fade and then return to normal.

Similar to this: http://www.youtube.com/watch?v=xOD_uWwOrOc

Let me know what you guys think.

Redesign Level 3

Switch level 3's item placement to the new proposition posted elsewhere (ask me if you don't know what I'm talking about)

How Inventions work

While playtesting with Erik, there are some things that I learned about how Inventions are suppose to actually operate.

Item selection and Interaction

When an invention is selected, the scientist cannot interact with the invention, regardless of whether or not it is moving. The invention should still be interacted with, even if it selected (but not if it's moving).

Eggbeater not reseting

Once the scientist hits eggbeater while inside of its hit box, the scientist does not get stuck, but the eggbeater does not reset and cannot be clicked again.

Mouse Input for moving Inventions

Inventions currently can be clicked and then the user can click a different location to designate the target location. The invention will then follow a path to the target location, this path currently isn't optimized and needs to be at some other time. Bugs need to be squashed.

Infinite flying bug

If the scientist hits an egg beater while in midair due to the jack in the box, he will fly up in the air indefinitely.

Skateboard Updating

After placing the skateboard and it is facing on the opposite direction of which it starts, once the scientist hits the skateboard he then moves in this starting direction causing him to move backwards. This is just an updating issue.

Camera Issues

When zoomed, ladder doesn't clip correctly. It gets squished instead.

Level Editor items

For the ease of level implementation, I desire a few items in a level editor-type program:

-A level "base". This should simply be something similar to the level template included in the level design docs.

-Ability to place various objects within the level. The following items fall into this category:
-Portals (formerly ladders)
-Stairs (facing both ways)
-Bed (also facing both ways)
-Inventions (all of them)
-Pits (both regular (for first floor) and with lasers (second and third floors))
-The player (facing either way at the start)
-Walls
-Timed Doors (plus some way to assign an initial time to them)
-Broken portals(?) or some indication of where lincoln logs (or whatever invention replaces them) can replace portals

Game speed after dying

If the player dies while an invention is selected, restarting the level will cause the game to move at the speed the game goes while an invention is selected. The game functions normally otherwise.

Level Start Countdown

When a player starts a level, the camera will zoom in and give a countdown before the scientist starts moving (inventions will not be clickable during this time).

Ladder Interaction

When inventions hit the ladder at a faster speed, the invention reaches the top of the ladder too fast and hovers over the floor, this needs to be tweaked.

Create Room class

The Room class are essentially levels. This class needs to keep track of how many floors, stairs, ladders (now portals), inventions, etc are in the level or room.

XML Format for Level Setup

The XML format should follow this pattern:

-Level number
----Number of floors
----Starting floor number
--------X coordinate
--------Y coordinate
----Floor
--------X coordinate
--------Y coordinate
--------Ladder
------------X coordinate
------------Y coordinate
--------Stairs
------------X coordinate
------------Y coordinate
--------Invention
------------X coordinate
------------Y coordinate

ArgumentOutOfRangeException

On level 4: when moving the eggbeater to the second floor, an ArgumentOutOfRangeException is triggered in Invention.cs at line 538.

Bed Interaction

Scientist currently just touches the bed and wins for a level.

The scientist should hit the center of the bed and then will eventually play a "getting in bed' animation.

Implement Door Closing

The timer works, the game just needs to end and the image change from opened to closed.

Game Freezes

On a level that doesn't utilize all three floors (e.g. level 1), clicking on a floor that an invention has no path to will cause the game to freeze.

Door implementation

Door are first introduced in level 6 and there isn't a class to load these. This will be pretty simple to implement, but my concern is how we deal with the door shutting. Do we end the game when the door shuts or when the scientist hits the door?

Stair interaction

Scientist and inventions descend into the floor from the stairs. In this state they stop interacting with ladders and stairs.
stair bug

Slow Motion Continues To Next Level

If an invention is selected, the scientist is in slow motion, and completes the level, the slow motion state carries over to the next level. This should not be the case.

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