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kparser's Issues

Support for non animation klei files

For when they use it for non-animated sprites/icons. The current program works if you pass in a file for it to try to use, but it would be nice to be able to not need to specify an animal if there is none.

Tampered scml files can't convert to kanim?

Null values aparently
I was able to convert from kanim to scml no problems at all. I payed attention to the limitations I have using spriter to animate. I tested it with a scml file of a metal meteor that I've opened before but that didn't work. For some reason an scml file of an aquatuner I barely touched worked. I don't know what I did wrong or if it's the code itself, though all I know is that there is something missing a value.

Gas storage to kanim error

I converted gasstorage to scml. If I try to convert back without changes I have an error NullPointerException (top picture). I know, meter_level_0.png absent.
If I add meter_level_0.png then next time i have another NullPointerException (bottom picture). All "meter_level" present. Error on 18th meter_level.

изображение

Add. I totally removed meter animation and kparser convert to kanim without error. But gasstorage_build.bytes compiled incorrect. In ONI it makes errors. For clarity I changed this file (replace and rename liquidreservior converted before) - no errors in ONI (but ofcouse incorrect visualisation).

Please provide license!

Hi!

I'd like to use part of this project for my own (Java-based Oxygen Not Included animated graphics exporter, for the purpose of documenting beta graphics, changes etc.) but, unless I'm missing something, your project has no software license and thus I can't presume you allow derivative work.

Could you please provide license to your source or permit derivative works in some way? Thank you!

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