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daviscook477 avatar daviscook477 commented on July 17, 2024

Can you point me to an example of where they are just using a build file and image file without an animation file for reference?

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Z-Doctor avatar Z-Doctor commented on July 17, 2024

I only found one so far from ONI. It's the Hats Icon. I attached the files
hat_icons

hat_icons_build.txt

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daviscook477 avatar daviscook477 commented on July 17, 2024

What exactly would be the purpose of trying to convert this to scml if it isn't an animation? I'm not entirely sure I understand the request.

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Z-Doctor avatar Z-Doctor commented on July 17, 2024

To extract the sprites

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daviscook477 avatar daviscook477 commented on July 17, 2024

It's definitely possible to do that but I don't really see the point. You already have the png file. Why would you want to have a program split it up into individual sprites?

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Z-Doctor avatar Z-Doctor commented on July 17, 2024

I'm using them to practice making a website about the game. Other people might want them for other reasons, like wanting to edit the pngs individually. Your program already supports extracting them, what I'm suggesting is adding an option to just do that, make it skip the second step.

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daviscook477 avatar daviscook477 commented on July 17, 2024

Ok cool I understand. I'll add that in if I update this tool. I'm currently waiting to see if klei is going to provide modding support for custom assets (like they originally said they were going to) before I invest the time in that.

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xojnowns avatar xojnowns commented on July 17, 2024

You can do this already by just using a random anim file and renaming it hat_icons_anim.txt
I made an example using the hats file you gave:
hat_icons_forcodex.zip

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