Comments (4)
Thank you for your bug report.
You are welcome to contribute if you want to fix this bug.
Otherwise, we will try to fix it as soon as we have time.
from urdf2webots.
In the meantime you can manually fix the axes issue following these steps:
- Add the robot in the world.
- Convert it to base node by right clicking on the robot in the scene-tree and pressing on 'Convert to Base Node(s)'.
- You can now directly edit the axes in the scene-tree.
If you want Cyberbotics to do this for you do not hesitate to contact [email protected]
from urdf2webots.
Hi @jcoll44,
This issue is fixed in #12:
from urdf2webots.
Fixed in #12
from urdf2webots.
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