CsUtil.com's Projects
MRTK-Quest: Mixed Reality Toolkit (MRTK) extension bridge for Oculus Quest + Rift / S
Toon Shader with Unity Global Illumination
Algorithm to texture 3D reconstructions from multi-view stereo images
Third Person Controller for Unity
A dynamic, loose octree implementation written in C# as a .NET Standard 2.0 library
Json.NET is a popular high-performance JSON framework for .NET
Virtual background with Unity Barracuda
A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.
.NET library for 1D signal processing focused specifically on audio processing
Graphical pipeline allowing mesh deformation through shader and 3D noise volume
100% C# implementation of remote delta compression based on the rsync algorithm
An Efficient Probabilistic 3D Mapping Framework Based on Octrees. Contains the main OctoMap library, the viewer octovis, and dynamicEDT3D.
An Efficient Probabilistic 3D Mapping Framework Based on Octrees. A Unity C# port of the original C++ implementation.
Testing passthrough with Hand Tracking and Hand Mesh generation
Offscreen indicators for Unity 3D game objects
Sentry On-Premise setup
A cross-platform VR sample game with no third-party packages.
High-Performance and Flexible Pose Estimation Framework using TensorFlow, OpenPose and TensorRT
OpenVSLAM: A Versatile Visual SLAM Framework
This is a community fork of https://github.com/xdspacelab/openvslam
PowerShell scripts for building OpenVSLAM with MSVC
Open Source codebase of the game Overgrowth by Wolfire Games LLC
https://lexdev.net/tutorials/case_studies/overwatch_shield.html
TRI-ML Monocular Depth Estimation Repository
This is Pytorch re-implementation of our CVPR 2020 paper "Panoptic-DeepLab: A Simple, Strong, and Fast Baseline for Bottom-Up Panoptic Segmentation" (https://arxiv.org/abs/1911.10194)
A framework for training and evaluating AI models on a variety of openly available dialogue datasets.
High-Resolution 3D Human Digitization from A Single Image.