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UGUI Panel Systems for navigation, animation and more

License: Apache License 2.0

C# 97.49% ShaderLab 2.51%
panelview stack ui transitions effects gui unity unity3d ugui panel

unitygui's Introduction

Hi There!๐Ÿ‘‹

About Me

  • ๐Ÿ‘จ๐Ÿผโ€๐Ÿ’ป I'm Lead Programmer at Pracy Studios
  • ๐ŸŽฎ I've 10+ years of experience shipping games
  • ๐Ÿ‘พ Iโ€™m currently working on a game called Nocturne
  • โค๏ธ I enjoy making Unity packages and sharing them with people like you. :)
  • ๐ŸŒŽ I'm originally from Minnesota ๐Ÿ‡บ๐Ÿ‡ธ but I like to move around a lot and could be anywhere.
  • ๐Ÿ’ฌ Ask me about anything here

A complete list of my publicly available Unity packages can be found Here

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unitygui's Issues

Supporting a Panel View having an easy reference to its controller

When using this library, I often need a PanelView to reference its controller.

For example, when a button is pressed, the panel view might need to go to its controller to alter some game state. With the current implementation, it's a bit cumbersome to get access to a panels controller:

`public class SomeCoolPanelView : AnimatedPanelView
{
public PanelViewControllerProvider Provider;
public PanelType SomeCoolPanelView;

private SomeCoolPanelViewController controller;

private void OnEnable()
{
  controller = Provider.GetOrCreate(SomeCoolPanelView) as SomeCoolPanelViewController;
}

public void PressedSomething() => controller.OnPressedSomething();

}`

Would be interested to see if there was a way that PanelViewBase could somehow contain an instance of its corresponding controller? Been thinking about trying to implement it myself but wanted to get some thoughts.

c#8 in 2019.4

This package seems to use the null coalescing assignment operator from c#8, but your README seems to indicate compatibility with 2019.3. For me, this doesn't compile in 2019.4.

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