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View Code? Open in Web Editor NEWProject 192, a joint GGP-DSA2 project.
Home Page: http://coldencullen.github.io/Project-192/doc
License: Other
Project 192, a joint GGP-DSA2 project.
Home Page: http://coldencullen.github.io/Project-192/doc
License: Other
Everyone needs to start documenting their code better. Functions need to state what they're doing and what they return, and blocks need explanation comments. For example, the entire JsonObject class (.h and .cpp) has a single comment, and it doesn't even explain anything.
Compiling the project results in compile errors from Windows files included by Awesomium.
Our default scale is 1.0 which works fine because it can be read as an integer. When the number is a decimal the whole program grinds to a halt.
I've tried tackling this problem before by changing scale to a float, but I was met with no success. The obvious solutions are:
For example, would only load .obj files when loading meshes.
The y-axis is squishing in such a way that (0,0) is correct, but the lower you move on the page more exaggerated the interpreted mouse position becomes. The texture itself looks like it is compressing itself a bit (look at Mouse X and Mouse Y, X is squished and Y is not).
This issue exists throughout the entire program, I just used the menu to make a point.
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