Coder Social home page Coder Social logo

cdrinmatane / ssrt Goto Github PK

View Code? Open in Web Editor NEW
302.0 21.0 27.0 18.35 MB

Real-time indirect diffuse illuminaton using screen-space information for Unity.

License: MIT License

C# 53.26% ShaderLab 23.38% HLSL 23.36%
ssrt rendering raytracing graphicsprogramming shaders unity unity3d unity3d-games screenspace

ssrt's People

Contributors

cdrintherrieno avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

ssrt's Issues

SSRT doesn't support background color of the camera

First thing first, your work on this repo is amazing and gives great results.

I've noticed something, when you want to use a background color for the camera, the SSRT removes it and replace it with a black color.
This seems to be done in the GenerateCommandBuffers() function here :

void GenerateCommandBuffers(){
    ...
    clearBuffer.ClearRenderTarget(false, true, Color.black);
    ...

I've managed to pass the color of the camera by replacing this line by :

void GenerateCommandBuffers(){
    ...
    clearBuffer.ClearRenderTarget(false, true, Camera.main.backgroundColor);
    ...

HDRP Support

Hi,
First point: Nice Job, and of course, thank you for share with us this project.
Second point: Can be a possibility to make the code compatible with HDRP?
Thank you again.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.