Name: Carsten Rudolph
Type: User
Company: TU Chemnitz
Bio: Dipl. Ing. (BA), M. Sc.; Professional Software Developer, Researching Virtual Reality and Computer Graphics at TU Chemnitz, Hobbyist Game Dev & GTA Modder
Twitter: crudolphio
Location: Chemnitz, Germany
Blog: https://www.crudolph.io
Carsten Rudolph's Projects
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
[Siggraph 2017] BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration
GitHub profile repository. 🐱🏍
An extented ATL CThreadPool utility with some bug fixes, automatic optional COM un-/initialization and support for C++ lambdas.
Testing texture arrays of NV12 resources in compute shaders.
Reproduces an issue with using D3D12 render passes and the new enhanced barriers.
Easy to integrate memory allocation library for Direct3D 12
🚀 My personal blog.
A lightweight, customizable single-page personal portfolio website template built with JavaScript and Sass
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Your swiss army knife for creating .NET assemblies with CMake and integrating unmanaged code.
Real-time dense visual SLAM system
:zap: Dynamically generated stats for your github readmes
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
Package registry to integrate the LiteFX engine into projects using vcpkg.
Build responsive, mobile-first projects on the web with the first front-end component library in Metro Style and not only.
A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file
Simple example integrating OpenCASCADE into QML
Demo app that computes disparity maps using different stereo matching implementations from OpenCV.
OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications
Photometric Stereo
Unity Inverse Kinematics made easy
A unified framework for example-based texture synthesis, developed alongside my master's thesis.
Result dataset of my master's thesis for reference.
Sources for my master's thesis and errata.
Playing around with the ZED mini in Unreal Engine 4.
Diminished Reality toolkit for Unreal Engine 4.
Varjo XR Plugin provides provides display, input and mixed reality feature support for Varjo HMDs.
C++ Library Manager for Windows, Linux, and MacOS