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License: MIT License
Maya Python Tools
License: MIT License
Hi.
2)when running autoModuleBuild.py
I just updated to Maya 2023 from Maya 2020.
glTools worked fine in Maya 2020
When I try to run my script in Maya 2023, I get the following error:
Error: ModuleNotFoundError: file C:\Program Files\Autodesk\Maya2023\Python\lib\site-packages\glTools\utils_init_.py line 1: No module named 'component'
component.py is present in location C:\Program Files\Autodesk\Maya2023\Python\Lib\site-packages\glTools\utils
AFAIK, Maya 2020 uses Python 2 and Maya 2023 uses Python 3. Is Python 3 supported?
Hi,
Great set of tools you've shared here. Thank you!
I'm currently getting this error when I run Attach to Curve from the Rig Tools menu.
# TypeError: attachToCurve() got an unexpected keyword argument 'worldUpObject' //
I think this line:
Line 131 in 8ff0899
should be:
glTools.utils.attach.attachToCurve(curve=curve,transform=transform,uValue=param,useClosestPoint=closestPoint,orient=orient,upVector=upVec,upObject=upVecObj,uAttr=paramAttr,prefix=prefix)
As the attach.attachToCurve() parameter is called 'upObject'
Line 19 in 8ff0899
Seems a module named "common" is missing, I get this error when trying to import the whole glTools:
Error: ImportError: No module named common.namingConvention
Hey,
I am bit new to run scripts, Kindly guide me how to uses
Thanks
durairaj
Hi, when i try to import rig ui, i have the message: 'Error: No module named nrig.rig.rig'. Where i can faind this module?
mm.eval('source "'+MAYA_LOCATION+'/scripts/others/hikGlobalUtils.mel"')
mm.eval('source "'+MAYA_LOCATION+'/scripts/others/hikCharacterControlsUI.mel"')
mm.eval('source "'+MAYA_LOCATION+'/scripts/others/hikDefinitionOperations.mel"')
mm.eval('source "'+MAYA_LOCATION+'/scripts/others/CharacterPipeline.mel"')
mm.eval('source "'+MAYA_LOCATION+'/scripts/others/characterSelector.mel"')
those mel that I can't found in maya folder,and please give me a tick to get it, thank you.
Line 153 in 8ff0899
A small bug, but for consistency with the point constraint's naming, I'd add an underscore to this line:
aimCon = prefix+'_aimConstraint'
I was getting an error with this line.
glTools/tools/smoothWeights.py
Line 243 in 8ff0899
# Line 1.57: Wrong number of arguments on call to artSkinSelectInfluence. //
I changed it to this and it works now:
mm.eval('artSkinSelectInfluence artAttrSkinPaintCtx "'+influence+'"')
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