Name: Andrés Brugarolas
Type: User
Company: @bipicar
Bio: Senior front-end developer from Madrid.
Front: Vue, React, Ember, Svelte, Sass & Pug.
Back: Node, Lua, MongoDB, Java, Spring, SQL, Rust, Go & C++.
Twitter: andresjs17
Location: Madrid, Spain
Blog: https://www.andres-brugarolas.com/
Andrés Brugarolas's Projects
daScript - high-performance statically strong typed scripting language
🚀 A self-hostable personal dashboard built for you. Includes status-checking, widgets, themes, icon packs, a UI editor and tons more!
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn
DeepSpeech is an open source embedded (offline, on-device) speech-to-text engine which can run in real time on devices ranging from a Raspberry Pi 4 to high power GPU servers.
Deno standard library
Implementation of `Depixelizing Pixel Art` algorithm
Depixelize Pixel Art
Binaries and headers for OpenGL-dependent compilation
DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
DestDec - Destroyable decorations for (Gz)doom
Detectron2 is a platform for object detection, segmentation and other visual recognition tasks.
WAD composer for Doom, Heretic, Hexen, and Strife
Diablo build for modern operating systems
GitHub clone of SVN repo http://isoworld.googlecode.com/svn/trunk/ (cloned by http://svn2github.com/)
Memory hacking library for Dwarf Fortress and a set of tools that use it
Glide/DirectX implementation on D3D11/12
dhewm 3 main repository
DOOM High Resolution Model Project
DOOM High Resolution Texture Project
🤗 Diffusers: State-of-the-art diffusion models for image and audio generation in PyTorch
A modern cross-platform low-level graphics library and rendering framework
Minimal example how to create a custom DInput8.dll to hook into games and replace other API calls.
Fullstack GUI library for desktop, web, mobile, and more.
Rust application framework focuses on composability, ECS and Web3. Powered by Bevy game engine. From desktop apps to the Metaverse.
Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.
DirectX 11/12 hook including a simple overlay framework.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
List of open source communities living on Discord