Name: Andrés Brugarolas
Type: User
Company: @bipicar
Bio: Senior front-end developer from Madrid.
Front: Vue, React, Ember, Svelte, Sass & Pug.
Back: Node, Lua, MongoDB, Java, Spring, SQL, Rust, Go & C++.
Twitter: andresjs17
Location: Madrid, Spain
Blog: https://www.andres-brugarolas.com/
Andrés Brugarolas's Projects
DooM RPG Remake Project is a total conversion of Doom RPG game on GZDoom
Like those other ds4tools, but sexier
This is a fork of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning.
Duktape - embeddable Javascript engine with a focus on portability and compact footprint
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
DXIL conversion to SPIR-V for D3D12 translation libraries
A d3d9 and d3d10 to d3d11 translation layer.
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Experimental implementation of AGS D3D11 extensions for DXVK
Alternative NVAPI implementation on top of DXVK.
Fixes compatibility issues with older games running on Windows 10 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
LLVM Optimization to extract a function, embedded in its intermediate representation in the binary, and execute it using the LLVM Just-In-Time compiler.
📦 eCAL - enhanced Communication Abstraction Layer. A fast publish-subscribe cross-plattform middleware using Shared Memory and UDP.
Business logic with ease ☄️
Multithreading support for Lua
:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
D3D11 wrapper library using Microsoft's D3D11On12 implementation
Elixir is a dynamic, functional language for building scalable and maintainable applications
The Elle coroutine-based asynchronous C++ development framework.
Data platform for LLMs - Load, index, retrieve and sync any unstructured data
Embree ray tracing kernels repository.
Fast and memory efficient c++ flat hash map/set
Emscripten: An LLVM-to-WebAssembly Compiler
Space exploration, trading, and combat game.
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
A low-level Node.js binding for the Linux epoll API
Open Source RAM Disk
Escargot is a memory optimized JavaScript engine for mid-range devices such as mobile phone, tablet and TV.