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bradharding avatar bradharding commented on May 27, 2024

Hello again! Yeah, it's been a while. DR actually does check if a sector is self-referencing (see P_FindSelfReferencingSectors() in p_setup.c), but the conditions of what it considers as self-referencing has evolved over time to try to also accommodate for certain situations (the overhanging vine midtextures in valiant.wad for instance). Could you point me in the direction of the problem maps/sectors in HRs.wad, and I'll see if I can make this check more robust?

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andrikpowell avatar andrikpowell commented on May 27, 2024

I think it's probably easier to just show what sectors I'm talking about and compare them via a video (HD may possibly still be processing):

https://www.youtube.com/watch?v=LHvQNd-x_nE

In the video I take a look at HRs maps:
MAP01, MAP04, MAP05, MAP18, MAP22

Forgot that you can also take a look at the final part of MAP24.

Also found that the death exit of MAP11 doesn't work in Doom Retro for some reason.

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