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C++ Project of Panda3D Render Pipeline (Python)

Home Page: https://github.com/bluekyu/render_pipeline_cpp

License: MIT License

CMake 3.17% C 1.84% C++ 69.53% GLSL 24.61% Python 0.70% Batchfile 0.01% PLSQL 0.14%
cpp opengl panda3d-game-engine glsl game-development panda3d deferred-rendering

render_pipeline_cpp's Introduction

Render Pipeline C++

This project is C++ ported version of Render Pipeline.

And I am developing the project and new features for CR Software Framework (...).

Build Status

Build Status About
azure-badge Visual Studio 2017
appveyor-badge Visual Studio 2017 Preview, Ubuntu 18.04

You can download built files from each Build Page.

Note: These builds are built with patched Panda3D.

Documents

See docs/index.md document.

Library Requirements

  • Panda3D
  • Boost

Optional Third-party

These are required when you include related headers to access internal data.

  • yaml-cpp: required when to access YAML node.
  • spdlog: required when to access the internal logger of spdlog.
  • assimp: required to use rpassimp plugin.

Tested Platforms

I tested it in the following platforms:

  • Intel CPU, NVIDIA GPU, Windows 10 64-bit, Visual Studio 2017
  • Intel CPU, Intel GPU (UHD Graphics 620), Windows 10 64-bit, Visual Studio 2017

Build

See docs/build_rpcpp.md document.

Related Projects

License

See LICENSE.md file.

And license of original (python based) Render Pipeline is LICENSE-RenderPipeline.md file in thirdparty-licenses directory.

Third-party Licenses

See thirdparty-licenses directory.

render_pipeline_cpp's People

Contributors

azure-pipelines[bot] avatar bluekyu avatar

Stargazers

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Watchers

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render_pipeline_cpp's Issues

Documents and Image

  • How to control Day Time
  • How to implement stereo plugin
  • How to strip debugging symbol in PDB
  • How to use third-party in plugin
  • Caution when using Messenger
    • Messenger is NOT thread-safe.
    • Sending event with queuing is thread-safe.

Crash when exiting OpenVR project

Problem

After v0.4.0, OpenVR projects are crashed when exiting.

Reason

OpenVR plugin creates new MatrixLens which is used for VR lens.
However, when exiting, the lens is not removed even after unloading plugin.

Add unlit material

This material should show original textures and be not shadowed.

No lighting

return vec3(0) in shade_material_from_tile_buffer() in lighting_pipeline.inc.glsl

No shadow

PSSM

result = 1; return; in main() in filter_pssm_shadows.frag.glsl

Sun shadow

result = scene_color; return; in main() in apply_sun_shading.frag.glsl

Ambient

...

Samplers with different type have binding to zero while initializing

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