Comments (4)
from source.
I'll reach out to them--AFAIK they maintain compatibility with the old BGE, so it may just be minor tweaks.]
Actually, thinking about it now, I'm wondering if Eevee might cause issues as well.
from source.
Okay, here's what the UPBGE folks have said. Some of this is because of UPBGE, and some of it is changes in Blender itself:
the issue with addons is * became @ for multiply matrix
and also openGL was abstracted
so BGL is depreciated and GPU module needs to be used instead
or the video_texture backend that youle remade
the GPU module has quite a bit of work very recent
pretty much to replace bgl
but it points to openGL buffers in openGL mode
so it should be usable - but we have to catch anywhere bgl is used
and also *
to see if it should be @
then it should fix the addon I think
in some cases in the past - youle restored stuff they cut out for the video texture module
from source.
Hi Andy,
Since the BGE project was faded out, I believe it makes more sense to reach out to the UPBGE team for tackling the update of the BlenderVR and its integration with UPBGE.
The matrix calculation order change is a trivial change (it really only requires changing the order of the factors in the operations). The OpenGL abstraction is a bit more time consuming.
My other remark is that I believe UPBGE is already using OpenXR for its VR support. So it would also make sense to integrate natively with it for HMD support. And this is also something the UPBGE developers may be more equipped to do.
from source.
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from source.