Coder Social home page Coder Social logo

Comments (6)

PyrApple avatar PyrApple commented on August 17, 2024

go for BlenderVR!

Le 7 avr. 2015 à 15:58, Dalai Felinto [email protected] a écrit :

We are using different names in the documentation: blenderVR, Blender-VR, BlenderVR.
We should stick to one and go with it.

My suggestion is either BlenderVR or Blender-VR


Reply to this email directly or view it on GitHub.

from source.

dfelinto avatar dfelinto commented on August 17, 2024

I updated the manual (blenderVR | Blender-VR > BlenderVR), but not the main source code or the samples.

To do so all we need is the following:
for i in find -name *.py; do sed 's/blenderVR/BlenderVR/g' $i > /tmp/a; mv /tmp/a $i; done

But by doing so it will be a bit of a pain to merge the ieee branches in master. So once we are done with them we can proceed with the above.

from source.

dfelinto avatar dfelinto commented on August 17, 2024

done

from source.

PyrApple avatar PyrApple commented on August 17, 2024

Yop,

  • the modif of strings "blenderVR" to "BlenderVR", ok.
  • the modif of every .blenderVR variable to BlenderVR:
    1. wise? (pep-8, etc.)
    2. not coherent for the moment (i.e. ./BlenderVR launch fails because BlenderVR

I would say we stuck to blenderVR for variables and BlenderVR for strings?
(or is it such a pain that we'd rather change everything into BlenderVR for the moment?)

David

Le 8 avr. 2015 à 00:49, Dalai Felinto [email protected] a écrit :

done


Reply to this email directly or view it on GitHub.

from source.

PyrApple avatar PyrApple commented on August 17, 2024

Which would force us to change every sample and configuration file.

++ variable: .blenderVR | strings BlenderVR

David

Le 8 avr. 2015 à 12:30, David Poirier-Quinot [email protected] a écrit :

Yop,

  • the modif of strings "blenderVR" to "BlenderVR", ok.
  • the modif of every .blenderVR variable to BlenderVR:
    1. wise? (pep-8, etc.)
    2. not coherent for the moment (i.e. ./BlenderVR launch fails because BlenderVR

I would say we stuck to blenderVR for variables and BlenderVR for strings?
(or is it such a pain that we'd rather change everything into BlenderVR for the moment?)

David

Le 8 avr. 2015 à 00:49, Dalai Felinto [email protected] a écrit :

done


Reply to this email directly or view it on GitHub.

from source.

dfelinto avatar dfelinto commented on August 17, 2024

I would say let's change everything now (pre-1.0) and stick to it. Poke me on Skype to sync/coordinate if you think otherwise. (The samples were updated yesterday already, and today I updated the sample configuration files)

from source.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.