Comments (12)
Ok, I think that the problem is the changes in your commit BlenderVR/blender-vr@14222ed
For example, in line 54 of console.py, you changed the variable name from blenderVR_root to BlenderVR_root
from source.
For now, I duplicated the current master to new branch: rename-BlenderVR
and reseted the master to commit prior to blenderVR change name.
we do need a dev branch :)
David
Le 8 avr. 2015 à 12:28, jmespadero [email protected] a écrit :
Ok, I think that the problem is the changes in your last commit
For example, in line 54 of console.py, you changed the variable name from blenderVR_root to BlenderVR_root
—
Reply to this email directly or view it on GitHub.
from source.
Apologies Dalai,
I backed up to
commit ff9d85d
Author: David Poirier-Quinot [email protected]
Date: Tue Mar 31 19:01:02 2015 +0200
repaired mistake on win/linux configFiles
while everything was actually fine until the modifs you made @
commit 21bb8bb
Author: Dalai Felinto [email protected]
Date: Tue Apr 7 19:39:38 2015 -0300
Changes done during IEEE and soon after, mostly by David
Poirier-Quinot
* osc api documentation
* modified osc plugin, weird vehicle/user position issues in sent OSC msgs remain
* api-related comment modif
* my first contribution to blenderVR API, thanks Dash!
* modified .xml config
* added info in xml files
* added dk2-like .xml configuration file
* added requirement-dk2.txt for oculus rift dk2 install (pip3 six and websocket)
* Run Plugins for all machines (master and clients) -- it needs work
still
(and can't find a quick way to fix for now)
anyway, everything untouched @ branch rename-BlenderVR.
Will look at it asap.
David
Le 8 avr. 2015 à 12:55, David Poirier-Quinot [email protected] a écrit :
For now, I duplicated the current master to new branch: rename-BlenderVR
and reseted the master to commit prior to blenderVR change name.we do need a dev branch :)
David
Le 8 avr. 2015 à 12:28, jmespadero [email protected] a écrit :
Ok, I think that the problem is the changes in your last commit
For example, in line 54 of console.py, you changed the variable name from blenderVR_root to BlenderVR_root
—
Reply to this email directly or view it on GitHub.
from source.
Fixed (thanks cherry-pick), last master commit is
commit a9971a3
Author: Dalai Felinto [email protected]
Date: Tue Apr 7 19:39:38 2015 -0300
Changes done during IEEE and soon after, mostly by David
Poirier-Quinot
* osc api documentation
* modified osc plugin, weird vehicle/user position issues in sent OSC msgs remain
* api-related comment modif
* my first contribution to blenderVR API, thanks Dash!
* modified .xml config
* added info in xml files
* added dk2-like .xml configuration file
* added requirement-dk2.txt for oculus rift dk2 install (pip3 six and websocket)
* Run Plugins for all machines (master and clients) -- it needs work
still
remains BlenderVR rename and jmespadero's commits between
master and rename-BlenderVR
David
Le 8 avr. 2015 à 13:02, David Poirier-Quinot [email protected] a écrit :
Apologies Dalai,
I backed up to
commit ff9d85d
Author: David Poirier-Quinot [email protected]
Date: Tue Mar 31 19:01:02 2015 +0200repaired mistake on win/linux configFiles
while everything was actually fine until the modifs you made @
commit 21bb8bb
Author: Dalai Felinto [email protected]
Date: Tue Apr 7 19:39:38 2015 -0300Changes done during IEEE and soon after, mostly by David Poirier-Quinot * osc api documentation * modified osc plugin, weird vehicle/user position issues in sent OSC msgs remain * api-related comment modif * my first contribution to blenderVR API, thanks Dash! * modified .xml config * added info in xml files * added dk2-like .xml configuration file * added requirement-dk2.txt for oculus rift dk2 install (pip3 six and websocket) * Run Plugins for all machines (master and clients) -- it needs work still
(and can't find a quick way to fix for now)
anyway, everything untouched @ branch rename-BlenderVR.
Will look at it asap.David
Le 8 avr. 2015 à 12:55, David Poirier-Quinot [email protected] a écrit :
For now, I duplicated the current master to new branch: rename-BlenderVR
and reseted the master to commit prior to blenderVR change name.we do need a dev branch :)
David
Le 8 avr. 2015 à 12:28, jmespadero [email protected] a écrit :
Ok, I think that the problem is the changes in your last commit
For example, in line 54 of console.py, you changed the variable name from blenderVR_root to BlenderVR_root
—
Reply to this email directly or view it on GitHub.
from source.
Well, almost...
I got in the log windows an error like this:
2015-04-08 14:03:11,803 No environments defined inside configuration file (line 1 of blender-vr/configurations/main-linux.xml)
To solve it, I had to edit the .xml file and change the first XML tag from blenderVR to BlenderVR
from source.
almost..
wen't back to pre-IEEE commits on master for now.
David
Le 8 avr. 2015 à 14:05, jmespadero [email protected] a écrit :
Well, almost...
I got in the log windows an error like this:
2015-04-08 14:03:11,803 No environments defined inside configuration file (line 1 of blender-vr/configurations/main-linux.xml)To solve it, I had to edit the .xml file and change the tag to
—
Reply to this email directly or view it on GitHub.
from source.
The problem was a mistake in my end, I'm sorry. I didn't realize I had to rename non-Python files as well as the Python ones. Everything should be running smooth in master. (but yes, you need to rename your xml main tag to BlenderVR).
@PyrApple in cases like this you can simply: git revert HEAD (or git revert 7243dc1). git push --force should be avoided by all costs.
And yes we will have a 'dev' branch, but we are waiting for after the 1.0 tag is out. (yet another reason for me to double-check before pushing commits)
from source.
I'm still having problems... the daemons are launching but the keyboard and mouse didn't work anymore.
I'm not sure if it is my fault after all changes (because I'm quite new user with git). Tomorrow will try again from a new checkout.
Btw, don't feel bad, Dalai.
from source.
That's likely not related to the renaming, but I'll try one of the samples that depend on keyboard. Which setup are you trying? A single computer?
from source.
Yes, It is a single computer with the "Spider" demo and the "console" setting.
from source.
Ok, I have solved it doing a revert to a previous version.
Now, I'm using ce4a531
from source.
Here it's working fine BUT you need to use the latest sample files as well. There is also a chance you need to re-create the .spider.vr.blend file. So my suggestion is to get the latest samples and make sure you have no .*vr.blend around. Let me know how it goes
from source.
Related Issues (20)
- Rework the nomenclature of the Base.py classes HOT 1
- Errors in Plugins callback functions throw no errors HOT 1
- Plugin callback functions should be called before the syncronization calls
- Daemon not launched on Windows, throwing "Fatal Python error: Failed to initialize Windows random API (CryptoGen)" HOT 5
- Decide on a name and stick to it HOT 6
- --BlenderVR-root flag does not reset original root HOT 2
- BlenderVR installer (Windows 64-bit): old references to blender-vr HOT 4
- OSC-specific exceptions not defined (not correctly imported)
- Windows configuration file wrong default values
- Oculus Rift Direct Mode not working HOT 7
- Unable to open a display HOT 12
- Animation plays only in master HOT 13
- Oculus DK2 Distortion HOT 2
- Added objects not added on Slave nodes HOT 5
- [NOT A BUG] Modal timing / watching inside Blender while running in VR HOT 4
- Configuration xml does not allow ~ or ~user in paths
- Python 3.5; Cannot find BlenderVR root HOT 1
- Build For UPBGE HOT 2
- Updated version for Blender 2.9x, UPBGE and latest Qt HOT 4
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