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The AXR core library

Home Page: axrproject.org

License: GNU General Public License v3.0

Shell 0.42% C 0.09% XSLT 0.14% Objective-C 0.64% Objective-C++ 1.41% C++ 95.67% Ruby 0.02% CMake 1.24% QML 0.36% Batchfile 0.01%

core's People

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aabizri avatar anandogc avatar crfeliz avatar jakepetroules avatar mouvedia avatar ragnis avatar veosotano avatar vprimachenko avatar

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core's Issues

Implement ::focus

elementA { focusable: yes; }
elementA::focus { focusable: no; }

The next element focusable should be focused when elementA is focused.

Implement @border position

Right now, it always acts as if all borders had position "center". The positioning algorithm must take into account all the different positions and sort the borders, then position them accordingly.

Use const where appropriate

Turns out that, many times, failing to do so allows the value to be modified outside of the intended way.

*Edit: changed the description to more accurately reflect what we need to do

Fix definition object setters

HSSDisplayObject's setDBorder is the way to go. We need to refactor all setters (most importantly, those which accept multiple values), to follow this implementation.

Package the Test app

The dylibs must be copied and there must be a script for automatically adjusting the install_path so that they are relative to the app bundle.

implement #support 1/3

#support (354) { }
#support (≥ v1.2) { }
#support (:filter) { }
#support (::flag) { }
#support (/splitter) { }
#support !(A) & (B) { }
#support (A) | (B) { } //short-circuit OR

support module

Of course it can be nested.

HTML5 Canvas-based prototype

What would you guys think of this thing? It think it's something that will prove very useful for backward compatibility.

Auto update engine

We need to discuss how we are going to best solve the issue of auto updating the rendering engine.

When an author links to a stylesheet, the version of HSS that is used needs to be declared, like so:

<?xml-stylesheet type="application/x-hss" src="style.hss" version="1.0"?>

This way, whenever a newer version is required, the rendering engine will check if such a version is available, and if so, prompt the user to update to the latest version.

Now, we need to find a great cross platform solution, or discuss the merits of doing each platform separately. One interesting project I've found on this regard: http://code.google.com/p/update-engine/ and Sparkle: http://sparkle.andymatuschak.org/ but they are only for OSX. How is auto update usually done on windows?

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