auxilor / talismans Goto Github PK
View Code? Open in Web Editor NEWPassive effects plugin for the latest minecraft version
License: GNU General Public License v3.0
Passive effects plugin for the latest minecraft version
License: GNU General Public License v3.0
Hello!
I'm requesting the addition of multiple independent lore lines. It would be nice if lore lines weren't limited by on each other like they are now with the 'wrap' method. If I want 20 characters on line 5 but only 2 characters on line 1, this should be possible, and honestly this feels like an oversight.
Please add this as it stands right now this would be amazing plugin is useless to me.
self_as_victim - not worked.
To Reproduce
effects:
Expected behavior
I expect that, when killing any creature with the "damage_nearby_entities" effect, with the "damage_as_player" argument (damage from a player who has a talisman in his hands), lightning will strike the player holding the talisman from the "strike_lightning" effect with the "self_as_victim" parameter (the player as a target), and the "player_as_victim" mutator (as suggested by the support with Discord).
Server Information (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
Hey an issue i'm getting is if I put the permission "talismans.fromtable.*"
to false on the lowest group and on a higher group I give the permission to craft the "alchemy_1" talisman it won't work. Maybe talismans.fromtable.*
is overriding everything. After trying to put the permission to craft the "alchemy_1" talisman on false it will still override it and I won't be able to craft it.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I should be able to craft it.
Screenshots
none
Server Information (please complete the following information):
/ver eco
, /ver <plugin>
)Additional context
Add any other context about the problem here.
Describe the bug
If both EcoSkill and McMMO are used together, the Skill_XP_muliplier wont work for EcoSkills.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
It should still work if McMMO is used like it in earlier versions.
Screenshots
If applicable, add screenshots to help explain your problem.
Server Information (please complete the following information):
Additional Context
I've also been getting these Errors when starting up (EcoSkill Names):
Describe the bug
After uploading talismans, a bunch of errors appear in the console.
Talismans have only been uploaded and no player has them yet.
Kingdoms ver: Kingdom: 1.12.2.0.0.1-BETA
https://www.spigotmc.org/resources/kingdomsx.77670/
To Reproduce
Steps to reproduce the behavior:
Just upload talismans to the server with kingdoms plugin
https://pastebin.com/NSUaGddi
Server Information (please complete the following information):
Describe the bug
I am able to put items which are not talismans in the talismans bag
To Reproduce
Description explains it all
Expected behavior
It should not allow me to put any item in the talismans bag except the talismans
Screenshots
If applicable, add screenshots to help explain your problem.
Server Information (please complete the following information):
Server Version: 1.18.2
Plugin Version: Latest
Additional context
Add any other context about the problem here.
When joining my Server, not all Talismans seem to load. They do load after the first restart but after rejoining once, I have to
manually reselect them in my inventory.
Steps to reproduce the behavior:
Expected behavior
Instantly load all talismans without having to reselect some on serverjoin
Server Information (please complete the following information):
Config as .txt file because I couldnt it add as YML:
talismans.txt
Describe the bug
The feather_step effect causes not being able to trigger stone pressure plates
To Reproduce
Expected behavior
It should active.
Server Information:
After creating approximately more than 50 talismans, it is not possible to connect to the server.
Messages in the console:
Lost connection: internal exception:
lost connection: internal Exception: net.minecraft.network.PacketEncoder$PacketTooLargeException: PacketTooLarge - PacketPlayOutRecipeUpdate is 2218477. Max is 2097152
Server Information
Is your feature request related to a problem? Please describe.
I have a great need to create items that can freeze (lower the temperature) the player through the standard frostbite effect that was added to minecraft 1.18 together with loose snow.
Describe the solution you'd like
Describe alternatives you've considered
There is no alternative, this effect is not supported by any of the mechanisms available to me.
I want to limit max health, with talismans.
For example 10 health points instead of 20
00:22:39 WARN: [Talismans] Invalid configuration found at Talisman reel1:
00:22:39 WARN: [Talismans] (Cause) Argument 'triggers'
00:22:39 WARN: [Talismans] (Reason) Triggers are not allowed on permanent effects: reel_speed_multiplier!
00:22:39 WARN: [Talismans]
server version 1.19.3
eco : latest
talismans: latest
Instead of a percentage, perhaps add a define amount like +5 bow damage
In this example the bow would do an additional flat +5 damage rather than +5% variable percent damage
so basically when placing a placeholder in effect: run_command or run_player_command is not parsing at all
edit:
Version 5.126.0 of the plugin gives me these exceptions in the server console log (Paper 1.19.2) on startup:
[23:03:49 INFO]: [eco] Loaded eco
[23:03:49 WARN]: java.lang.reflect.InvocationTargetException
[23:03:49 WARN]: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[23:03:49 WARN]: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[23:03:49 WARN]: at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
[23:03:49 WARN]: at java.base/java.lang.reflect.Method.invoke(Unknown Source)
[23:03:49 WARN]: at eco-6.44.1-all.jar//com.willfp.eco.internal.config.EcoConfigHandler.callUpdate(EcoConfigHandler.kt:25)
[23:03:49 WARN]: at eco-6.44.1-all.jar//com.willfp.eco.core.EcoPlugin.reload(EcoPlugin.java:563)
[23:03:49 WARN]: at eco-6.44.1-all.jar//com.willfp.eco.core.EcoPlugin.afterLoad(EcoPlugin.java:538)
[23:03:49 WARN]: at org.bukkit.craftbukkit.v1_19_R1.scheduler.CraftTask.run(CraftTask.java:101)
[23:03:49 WARN]: at org.bukkit.craftbukkit.v1_19_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:483)
[23:03:49 WARN]: at net.minecraft.server.MinecraftServer.v(MinecraftServer.java:1114)
[23:03:49 WARN]: at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:305)
[23:03:49 WARN]: at java.base/java.lang.Thread.run(Unknown Source)
[23:03:49 WARN]: Caused by: java.lang.LinkageError: loader constraint violation: when resolving method 'com.willfp.eco.core.gui.menu.Menu com.willfp.eco.core.gui.GUIHelperExtensions.menu(int, kotlin.jvm.functions.Function1)' the class loader 'Talismans v5.126.0.jar' @67978176 of the current class, com/willfp/talismans/bag/TalismanBag, and the class loader 'eco-6.44.1-all.jar' @761e2cf1 for the method's defining class, com/willfp/eco/core/gui/GUIHelperExtensions, have different Class objects for the type kotlin/jvm/functions/Function1 used in the signature (com.willfp.talismans.bag.TalismanBag is in unnamed module of loader 'Talismans v5.126.0.jar' @67978176, parent loader java.net.URLClassLoader @4445629; com.willfp.eco.core.gui.GUIHelperExtensions is in unnamed module of loader 'eco-6.44.1-all.jar' @761e2cf1, parent loader java.net.URLClassLoader @4445629)
[23:03:49 WARN]: at Talismans v5.126.0.jar//com.willfp.talismans.bag.TalismanBag.update(TalismanBag.kt:63)
[23:03:49 WARN]: ... 12 more
FYI, I have the "eco" library installed, but not EcoSkills or EcoJobs.
add a features for admin or people with the perms to look at other player talismans with a commands
(Updated the whole thing to 1 Juli 2022)
Describe the bug
When rejoining a Server, some Talismans wont load at all and players have to reselect the Shulker with Talismans or just the Talisman itself. (Meaning, lifting the item and dropping it in the slot again)
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Talismans should load after rejoining Talismans.
Server Information:
Talismans
talismans.zip
Add effects compatible with AureliumSkill
Be able to add life points
Be able to add mana
Be able to add strength
Plugin API : https://github.com/Archy-X/AureliumSkills
Describe the bug
If I wanted to translate the lines from the plugin responsible for displaying the inscription about the recharge of the talisman, I came across the problem of the complete absence of this line in the lang.yml file. I also didn't find this line in the plugin file on github.
Server Information (please complete the following information):
Additional context
See ticket: https://discord.com/channels/452518336627081236/957340104626692137
Describe the bug
The error is related to the fact that the player, having the talisman "Necrosis" or "immunity", then he becomes immortal
To Reproduce
Steps to reproduce the behavior:
Expected behavior
no bugs
Server Information (please complete the following information):
eco-6.41.1-all
, Talismans 5.112.0
)Additional context
I decided to carefully find after which version this bug happened, I noticed that in version 5.102.3 everything works fine and there is no bug, but if I install the version of the Talismans plugin v5.103.0 and higher, then there is a bug and it is not corrected!
Which says that the bug appeared in version 5.103.0, I think this will make it easier for you to find it
Here is a video of the bug: https://youtu.be/lbaPmnX19aU
Version plugin: Talismans 4.5.1
add_stat and permanent_potion_effect are not activated when connected to the server and players must remove all talismans from the talisman bag, throw them on the ground and put them back in the talisman bag. The effects are only automatically triggered the first time a player connects after a server restart.
this bug has been around forever.
Server Information:
Many servers use texture pack and custommodeldata plays an important role. I can't find out how to use it in wiki so I guess this option is not available.
This might be applied to your other plugins. :D
Describe the bug
When using the Skill_xp_multiplier for a talisman it and then enchanting while being level 0 in the enchanting
skill it will give the amount of the 32bit integer as XP. In my Case: I have a Talisman that multiplies by 1.5x the
XP and one that multiplies by 2x the XP. If I have both talismans and am Level 0 in enchanting Ill instantly reach max lvl.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
It shouldn't create infinite XP while being lvl 0
(Talismans in the Screen are those meantioned)
Server Information (please complete the following information):
When a player drops down to low health, throwing out and picking up the Vibrance Talisman will heal them to full health with extra hearts.
EDIT: left clicking the talisman in inventory and placing it back works as well
1 out of 4 time the talisman i've put in the bag gets deleted once i reopen the talisman bag after putting the talisman inside of it
I have to stop using the talisman bag
There is a problem with refreshing the talismans. After introducing the carry bag for talismans during relogation, you need to remove them again and put these talismans back in the bag for their bonuses to take effect. The problem occurs only with the bag, if you have in your inventory / enderchest or shulker + you have this option in config, everything works fine, but if it is a bag, you have to remove it and put the talisman back in the bag
When Grounding Talisman is enabled in grounding.yml, shulker bullets don't give Levitation effect, even when the talisman is not in inventory/ender chest/anywhere. Disabling the talisman fixed the problem.
Server Version: Airplane 1.17.1
Plugin Version: 3.8.1
Describe the bug
https://hastebin.com/rohozuhabe.sql
Server Information:
Latest version of eco and latest verision of Talismans
Describe the bug
Talismans don't display properly inside of Auction House GUI. Normally items should display price, listing time, and seller, but talismans only display as they would normally inside your inventory.
(Also happens with mob heads from Eco enchants beheading enchantment)
To Reproduce
Steps to reproduce the behavior:
Expected behavior
When you list the item it should display with price, and info on how to click.
Server Information:
selfcompiled talisman on Yatopia, continuation of EcoEnchants errors, the saga continues.
[16:21:34 INFO]: [Talismans] Enabling Talismans v1.11.0
[16:21:34 INFO]: [Talismans]
[16:21:34 INFO]: [Talismans] Loading Talismans
[16:21:34 INFO]: [Talismans] Loaded integrations:
[16:21:34 ERROR]: Error occurred while enabling Talismans v1.11.0 (Is it up to date?)
java.lang.NoClassDefFoundError: com/willfp/talismans/proxy/proxies/SkullProxy
at com.willfp.talismans.display.TalismanDisplay.displayTalisman(TalismanDisplay.java:90) ~[?:?]
at com.willfp.talismans.talismans.Talisman.update(Talisman.java:207) ~[?:?]
at com.willfp.talismans.talismans.Talisman.(Talisman.java:175) ~[?:?]
at com.willfp.talismans.talismans.talismans.ZombieTalisman.(ZombieTalisman.java:16) ~[?:?]
at com.willfp.talismans.talismans.Talismans.(Talismans.java:52) ~[?:?]
at com.willfp.talismans.commands.TabcompleterTalgive.(TabcompleterTalgive.java:24) ~[?:?]
at com.willfp.talismans.commands.CommandTalgive.getTab(CommandTalgive.java:28) ~[?:?]
at com.willfp.eco.util.command.AbstractCommand.register(AbstractCommand.java:139) ~[?:?]
at java.util.Arrays$ArrayList.forEach(Arrays.java:4390) ~[?:?]
at com.willfp.eco.util.plugin.AbstractEcoPlugin.onEnable(AbstractEcoPlugin.java:263) ~[?:?]
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:263) ~[server.jar:git-Yatopia-17]
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:380) ~[server.jar:git-Yatopia-17]
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:483) ~[server.jar:git-Yatopia-17]
at org.bukkit.craftbukkit.v1_16_R3.CraftServer.enablePlugin(CraftServer.java:501) ~[server.jar:git-Yatopia-17]
at org.bukkit.craftbukkit.v1_16_R3.CraftServer.enablePlugins(CraftServer.java:415) ~[server.jar:git-Yatopia-17]
at net.minecraft.server.v1_16_R3.DedicatedServer.init(DedicatedServer.java:227) ~[server.jar:git-Yatopia-17]
at net.minecraft.server.v1_16_R3.MinecraftServer.w(MinecraftServer.java:943) ~[server.jar:git-Yatopia-17]
at net.minecraft.server.v1_16_R3.MinecraftServer.lambda$a$0(MinecraftServer.java:175) ~[server.jar:git-Yatopia-17]
at java.lang.Thread.run(Thread.java:834) [?:?]
Caused by: java.lang.ClassNotFoundException: com.willfp.talismans.proxy.proxies.SkullProxy
at java.net.URLClassLoader.findClass(URLClassLoader.java:471) ~[?:?]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:182) ~[server.jar:git-Yatopia-17]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:111) ~[server.jar:git-Yatopia-17]
at java.lang.ClassLoader.loadClass(ClassLoader.java:589) ~[?:?]
at java.lang.ClassLoader.loadClass(ClassLoader.java:522) ~[?:?]
... 19 more
[16:21:34 INFO]: [Talismans] Disabling Talismans v1.11.0
Is your feature request related to a problem? Please describe.
I suggest adding a delay to the "mine_radius" effect. That is, it can only be used for 5 minutes, and then there will be a 60-minute cooldown to restore the talisman.
Since breaking blocks and wasting only the durability of the tool is not very unbalanced talisman. You can make it work below some height and in a certain biome, but it won't fix the balance of this effect much.
Describe alternatives you've considered
I suggest adding an argument for restoration and use.
Describe the bug
Damage Filters are not working.
To Reproduce
Steps to reproduce the behavior:
Server Information (please complete the following information):
Add the possibility to create talismans with the custom items we can create with mmoitems.
Use the same way as ecoitems
Plugin wiki : https://gitlab.com/phoenix-dvpmt/mmoitems/-/wikis/home
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.