Comments (8)
The previous build_log was without the AL plugin. Here's one with the whole shebang
build_log_with_AL.txt
from maya-usd.
For master
branch, we are using USD 19.05. It's documented in https://github.com/Autodesk/maya-usd/blob/master/doc/build.md, but not as easy to find as it should be.
from maya-usd.
I did see that, but as you're latest release was tagged 19.07 (and behind the master branch), I thought it hadn't been updated for some reason. I will attempt to build against this now.
Thanks
from maya-usd.
Tags came in from Pixar & AL repository...we thought about renaming them to avoid confusion but for now, we try to limit what gets renamed until everything is moved and we don't have to merge new changes from both AL & PXR.
from maya-usd.
That makes sense, if a little confusing.
It still fails, for slightly different reasons, but still during compilation. I've attached the logs once more
build_log_19_05.txt
from maya-usd.
From your build log it looks as though you are building with gcc 4.8.5. Building with some of the components enabled (such as UFE) requires at least gcc 6.3.1. Since you're on CentOS7 you should already have that in the devtoolsets. In your shell, use this command to enable:
scl enable devtoolset-6 bash
from maya-usd.
Took me a while to get that working properly in docker, but it's at least built the AL plugin now. I'm enabling the PXR_VALIDATE_GENERATED_CODE flag as it appears to skip the pxr plugin if this is not set. Will report back. Thanks for the help
from maya-usd.
Update, this all built fine and with a little tweaking of some environment paths worked fine too. Thanks for the tool and the help. Much appreciated
from maya-usd.
Related Issues (20)
- Textures are missing when using "Edit As Maya Data" HOT 3
- Exporting a StandardSurface with a bump map to MaterialX does not work.
- Meshes import primvars incorrectly when using left handed orientation
- Pickwalk down onto deactivate prim crashes Maya HOT 3
- Have the skeleton prim to root joint mapping available in the import chaser sdf to dag node map when the skeleton prim is not named the same as the root node and maya:generated = 1 HOT 2
- Exporting curves to USD, meters per unit ignored HOT 1
- can not save usdstage edits to usdproxyshapes referenced in maya file HOT 3
- Loading stage layers under new parent xform HOT 6
- Allow for 1-to-1 shader translation HOT 1
- [EMSUSD-1276] Relative paths are not retained in mayaUsdProxyShape.filePath attributes HOT 2
- Merge Maya Edits to USD, when Skeletons are involved, ends up in an error HOT 5
- mayaUsdExport wrongly translates file texture names with envvar expansions.
- Ability to route prim metadata edits
- Importing files with explicit normals (in this case from CAD data) discards (or recomputes) normals HOT 1
- Improving referencing of materialX files HOT 2
- Pixar Light Colors Gama Corrected HOT 1
- Build script cannot detect a suitable python version HOT 12
- Accessing JobExportArgs "referenceObjectMode" or "exportRelativeTextures" from Python would cause Maya to crash HOT 1
- An issue with Qt while building HOT 1
- ufe.PathString.path returns incorrect path if given path starts with |world HOT 8
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from maya-usd.