Related Issues (20)
- Ability to route prim metadata edits
- Importing files with explicit normals (in this case from CAD data) discards (or recomputes) normals HOT 1
- Improving referencing of materialX files HOT 2
- Pixar Light Colors Gama Corrected HOT 1
- Build script cannot detect a suitable python version HOT 12
- Accessing JobExportArgs "referenceObjectMode" or "exportRelativeTextures" from Python would cause Maya to crash HOT 1
- An issue with Qt while building HOT 1
- ufe.PathString.path returns incorrect path if given path starts with |world HOT 8
- manual usd export affects the presence of GeomSubsets in the file
- LookDevX crashing on connection break
- Hydra also loads render shaders which fills up the GPU memory
- Materials refresh too aggressively, causing lag HOT 2
- Material Import fails to set texture paths when shader inputs:file properties are connected HOT 3
- Duplicate Shape Node on Import HOT 1
- MayaUSD plugin load debugging HOT 3
- Append Flag/Prim Path Flag does not take into account transforms leading to the specified prim path HOT 2
- Maya crashes when toggling single view and four view with texture mode on HOT 4
- (EMSUSD-1504) Warning Spam when re-loading mayaUsdPlugin HOT 5
- mayaUsd.ufe.getAllStages cannot see stage after mayaUsdProxyShape was renamed (on the first execution) HOT 2
- [EMSUSD-1482] Hypershade Create USDPreviewSurface Makes Legacy USDPreviewSurface HOT 1
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