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Visualize how much space each asset in your Unity game takes and quickly optimize your game's file size

License: MIT License

C# 100.00%
file-size mobile-development mobile-game optimization unity unity3d

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unitysizeexplorer's Issues

Allow user to select compression format instead of unchecking

Unchecking shows what happens if the file was removed. It would be interesting to see what happens if the file is changed to use one of Unity's compression formats. Allowing the user to make that change in the editor and see the file size update would be useful.

Add ability to hide an item

Hiding an item or folder should filter it from the list immediately -- just like as if the file were below a file size filter.

Often I want to concentrate on bigger files and smaller ones above the min-size filter are still present. Currently I uncheck these files but that means the projected file size is inaccurate. If I could hide these files the projected file size would remain accurate and I could concentrate on the bigger files.

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