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All my tiny raylib examples (some are submodules, some are not) and build files.

License: MIT License

CMake 3.28% C 19.26% GLSL 7.08% C++ 70.38%
3d raylib raylib-examples rendering shaders

raylib-examples's Introduction

raylib-examples

Newton Fractal Unproject Dense Injection
A simulation of Newton Fractals with shaders Visualisation of perspective and projection matrices and their unprojected mouse position. Visualisation of a mathematical formula that gets infinitely close to every point between 0 and 1 as function of integers. Includes LaTeX, used to make discrete algorithms finetune over time.
Point On Polygon Triangle Net For the future
...
Shows how to compute whether a point is inside a convex polygon by counting angles. Shows how to compute the perimeter of a patch of triangles. Used in Mirai to turn 3D model faces into polygons.

This contains many of my smaller raylib projects. There are a mix of C/C++. The code is not cleaned much.

If you have questions on them you can always ask.

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