anub1sr0cks / ffprsaveeditor Goto Github PK
View Code? Open in Web Editor NEWSave game editor for the Final Fantasy Pixel Remaster series.
Save game editor for the Final Fantasy Pixel Remaster series.
I tried in ff2 and it bricked the game so I had to delete the save file to make the game work. Am I doing anythinh wrong? Thanks a lot for the amazing work!
Hey,
Just curious, tool works great to decrypt PC (What it is intended to do).
I've noticed it does not do the Switch Saves currently, are you interested in doing so? It may be as simple as flipping the byte order/endian.
File names are basically the same, encrypted.. similar to what I have for the PC..
SWITCH SAVE
C:\Temp\FFPR SGE>FFPRSaveEditor.Decrypt.exe 7nCxyzTwG31W3Zlg70mo751W8ETH1n+Km0dWOzRU84Y= test.json
The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters.
PC SAVE
C:\Temp\FFPR SGE>FFPRSaveEditor.Decrypt.exe 7nCxyzTwG31W3Zlg70mo751W8ETH1n+Km0dWOzRU84Y= test.json
Successfully decrypted 751332 byte(s).
Remember to backup your save game files!
I can send you multiple save files if you wish to look into it further.
This isn't an issue, just wanted to say thanks for putting this together. Somehow playing FFIV on multiple computers mangled the datafile that tracks locations you've visited and monsters you've killed, so I missed out on the two related achievements.
But with FFPRSaveEditor I was able to decrypt the data files, identify the relevant one (contains scenarioFlags and monsterDefeats), edit it, and encrypt it again. (For anyone else who runs into this, I just set all the 0s to 1s in scenarioFlags, and then replaced the monsterDefeats keys and values arrays with 1..255)
On a somewhat related note, I managed to output a "more deserialized" version of their nightmarish JSON by using hashtables. It's really hacky, but I'll try to clean it up and commit it over the Christmas break. Should then be able to generate class files with a tool like json2csharp.com, and from there implement a less-hacky non-hashtable based solution.
I might have time to do the work to deserialize the json into a class structure. I haven't worked much into WPF so I'm not sure if I could tackle that.
Where is the exe file? All i am seeing is a .cs and a .csproj file. I have zero knowledge on how to do this.
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