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Samuel J. Godwin's Projects

airportgates-usingstacks-moretreasurehunt icon airportgates-usingstacks-moretreasurehunt

More practice working with the basic building blocks of C++: vectors, functions, and classes. A system that returns the gates needed at an airport. Implementation of a class Stack. Treasure hunt, continued. 66.6. PEP 2.

arduino-leds icon arduino-leds

Some of my progress in Assembly language. This time, displaying codes and sequences with an arduino on a series of LEDs. 93. CS1 5.

berkeley-pacman-mdp-agents icon berkeley-pacman-mdp-agents

Artificial Intelligence project designed by UC Berkeley. Designed game agents for the game Pacman using basic, adversarial and stochastic search algorithms, and reinforcement learning concepts. 65.7. AIN 2.

berkeley-pacman-partial-agents icon berkeley-pacman-partial-agents

Artificial Intelligence project designed by UC Berkeley. Designed game agents for the game Pacman using basic, adversarial and stochastic search algorithms, and reinforcement learning concepts. 84. Has a very high win-rate of winning 90+% of the time. AIN 1.

buylowsellhigh-treasurehunt-circularbuffer icon buylowsellhigh-treasurehunt-circularbuffer

A system that returns a `Trade' object with the buy and sell time that maximises profit for a vector of prices. Code to work with data about items that are placed at different places on a map, returning distances to these items using the Haversine Formula. Finally, some code for the CircularBuffer class (and some revision). 70. PEP 1.

combine-harvester icon combine-harvester

A simulation for a harvest that takes place on a farm with multiple fields of crops. Makes use of superclass. 80. PPA 10.

fox-goose-grass icon fox-goose-grass

A game of the infamous 'wolf, goat and cabbage' problem (river crossing puzzle) - in this case a fox, a goose and some grass. 80. PPA 13.

game icon game

Development in progress of a classic-style JRPG with a few twists.

ghostneat icon ghostneat

Project using genetic algorithms and human-assisted learning to evolve predatory behaviour of ghosts in Pac-Man. This leads to successful and creative results without guidance or rules for the agents.

highly-suggested-movies icon highly-suggested-movies

Scala programs about searching and backtracking. Solves various versions of the Knight’s Tour Problem on a chessboard. 10/?. PEP 7.

java-practice icon java-practice

Some simple Java syntax practice. Something to look back to for a refresh.

paediatric-education-game icon paediatric-education-game

An app designed and implemented in liaison with the Nuclear Medicine Department at Chelsea & Westminster Hospital. Educational in order to make medical procedures less daunting for children. 70.

pirate-islands icon pirate-islands

Code modelling a ship on its treasure-hunting pursuit around some islands, featuring pirate speak. 61.11. (but model; so 100). PPA 7.

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