Coder Social home page Coder Social logo

angelmonica126 / graphicalgorithm Goto Github PK

View Code? Open in Web Editor NEW
1.4K 1.4K 224.0 825.48 MB

:octopus: :octopus:图形学论文实现

License: MIT License

Python 0.47% C 29.27% Objective-C 0.41% C++ 61.20% Objective-C++ 1.20% Makefile 0.21% Batchfile 0.13% CMake 0.03% Shell 0.01% GLSL 6.75% Lua 0.33%
graph-algorithms graphic graphics-engine graphics-library graphics-programming papers reflective-shadow-maps

graphicalgorithm's People

Contributors

angelmonica126 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

graphicalgorithm's Issues

Debug Assertion Failed

前面都是按照教程来的,FRAME也编译通过,27也编译通过,启动调试就会报错
bDfLtK.png

FSR中计算HitMin*、HitMax*似乎存在错误

https://github.com/AngelMonica126/GraphicAlgorithm/blob/58877e6a8dba75ab171b0d89260defaffa22d047/027_FidelityFX%20Super%20Resolution/RCASPass_CS.glsl#L58C2-L60C51

在您的代码中,是使用Min4R和Max4R来计算HitMinR / HitMaxR的

float HitMinR = Min4R * (1.0f / (4.0f * Max4R));
float HitMinG = Min4G * (1.0f / (4.0f * Max4G));
float HitMinB = Min4B * (1.0f / (4.0f * Max4B));
float HitMaxR = (PeakC.x - Max4R) * (1.0f / (4.0f * Min4R + PeakC.y));
float HitMaxG = (PeakC.x - Max4G) * (1.0f / (4.0f * Min4G + PeakC.y));
float HitMaxB = (PeakC.x - Max4B) * (1.0f / (4.0f * Min4B + PeakC.y));

但是FSR的源码中,是
image

缺少了再次和中心点e计算min和max的步骤,正确应该是

float HitMinR = min(Min4R, e.r) * (1.0f / (4.0f * Max4R));
//...
float HitMaxR = (PeakC.x - max(Max4R, e.r)) * (1.0f / (4.0f * Min4R + PeakC.y));
//...

Release下运行,Shader报错:Attached vertex shader is not compiled.

问题:
在Frame->Shader.cpp文件中

···cpp
GLint CShader::__loadShader(const std::string& vShaderFileName, GLint vShaderType) const
···

出了问题,没有编译Shader文件

原因是在Release模式下,不会运行_ASSERT函数,因此忽略了_ASSERT(__compileShader(Shader));
所以在Debug下可以正常运行,但是在Release下运行报错。

建议修改为
GLboolean isCompileShader = __compileShader(Shader);
_ASSERT(isCompileShader);

请问用的是什么框架呀

作者用的框架好简洁,代码好精炼,我好喜欢!但是比如像贴图采样的地方,我看不到贴图的数据是怎么传入进去的,所以有点好奇。非常期待作者的解答!

[help wanted] 黑屏

hello, 我在跑RSM算法的时候,好像看不到渲染结果?窗口黑屏,需要改什么参数设置么?
image

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.