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ecslinerenderer's Issues

InvalidOperationException: The system EcsLineRenderer.SegmentWorldBoundsSystem reads Unity.Transforms.LocalToWorld via (invalid reader index) but that type was not assigned to the Dependency property. To ensure correct behavior of other systems, the job or a dependency must be assigned to the Dependency property before returning from the OnUpdate method.

InvalidOperationException:
The system EcsLineRenderer.SegmentWorldBoundsSystem
reads Unity.Transforms.LocalToWorld via (invalid reader index) but that type was not assigned to the Dependency property.
To ensure correct behavior of other systems, the job or a dependency must be assigned to the Dependency property before returning from the OnUpdate method.

Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) Unity.Collections.LowLevel.Unsafe.UnsafeUtility:Free(Void*, Allocator) started from DefaultWorldInitializationProxy

Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15)
Unity.Collections.LowLevel.Unsafe.UnsafeUtility:Free(Void*, Allocator)
Unity.Collections.Array:Resize(Void*, Int64, Int64, Allocator, Int64, Int32) (at Library/PackageCache/[email protected]/Unity.Collections/Memory.cs:79)
Unity.Collections.Array:Resize(EntityCommandBufferData*, Int64, Int64, Allocator) (at Library/PackageCache/[email protected]/Unity.Collections/Memory.cs:85)
Unity.Collections.Unmanaged:Free(EntityCommandBufferData*, Allocator) (at Library/PackageCache/[email protected]/Unity.Collections/Memory.cs:35)
Unity.Entities.EntityCommandBuffer:Dispose() (at Library/PackageCache/[email protected]/Unity.Entities/EntityCommandBuffer.cs:1041)
Unity.Entities.EntityCommandBufferSystem:FlushPendingBuffers(Boolean) (at Library/PackageCache/[email protected]/Unity.Entities/EntityCommandBufferSystem.cs:255)
Unity.Entities.EntityCommandBufferSystem:OnDestroy() (at Library/PackageCache/[email protected]/Unity.Entities/EntityCommandBufferSystem.cs:173)
Unity.Entities.ComponentSystemBase:OnDestroy_Internal() (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystemBase.cs:200)
Unity.Entities.World:DestroyAllSystemsAndLogException() (at Library/PackageCache/[email protected]/Unity.Entities/World.cs:780)
Unity.Entities.World:Dispose() (at Library/PackageCache/[email protected]/Unity.Entities/World.cs:519)
Unity.Entities.World:DisposeAllWorlds() (at Library/PackageCache/[email protected]/Unity.Entities/World.cs:545)
Unity.Entities.DefaultWorldInitialization:DomainUnloadOrPlayModeChangeShutdown() (at Library/PackageCache/[email protected]/Unity.Entities/DefaultWorldInitialization.cs:94)
Unity.Entities.DefaultWorldInitializationProxy:OnDisable() (at Library/PackageCache/[email protected]/Unity.Entities/DefaultWorldInitializationProxy.cs:29)

InvalidOperationException: The previously scheduled job SegmentTransformSystem:<>c__DisplayClass_LTR_update_job_perspective_projection writes to the ComponentTypeHandle<Unity.Transforms.LocalToWorld> <>c__DisplayClass_LTR_update_job_perspective_projection.JobData._lambdaParameterValueProviders.forParameter_ltr._typeHandle. You are trying to schedule a new job SegmentWorldBoundsSystem:BoundsJob, which reads from the same ComponentTypeHandle<Unity.Transforms.LocalToWorld> (via BoundsJob.JobData.localToWorld). To guarantee safety, you

InvalidOperationException:
The previously scheduled job SegmentTransformSystem:<>c__DisplayClass_LTR_update_job_perspective_projection writes to the ComponentTypeHandle<Unity.Transforms.LocalToWorld> <>c__DisplayClass_LTR_update_job_perspective_projection.JobData._lambdaParameterValueProviders.forParameter_ltr._typeHandle. You are trying to schedule a new job SegmentWorldBoundsSystem:BoundsJob, which reads from the same ComponentTypeHandle<Unity.Transforms.LocalToWorld> (via BoundsJob.JobData.localToWorld). To guarantee safety, you
...
EcsLineRenderer.SegmentWorldBoundsSystem.OnUpdate () (at /Scripts/Systems/SegmentWorldBoundsSystem.cs:58)

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