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PolyEngine project repository

License: MIT License

CMake 4.24% C++ 31.36% GLSL 0.04% C 59.56% Objective-C 0.25% HTML 4.49% CSS 0.06%

polyengine's Introduction

PolyEngine

license

Stable (master): build status build status

Testing (dev): build status build status

Game engine study project developed by KNTG Polygon, licensed under a very permissive MIT license.
Currently it is in a early stage of development, thus backwards compatibility is not guaranteed.

Supported platforms

  • Windows 7+ with MSVC compiler (Visual Studio 2015, toolset v140 with SDK 8.1)
  • Linux with both GCC and Clang compilers (X11 with GLX 1.3 extension additionally required)
  • macOS (planned)

Library dependancies

  • GLEW, OpenGL 3.3+ - GL rendering device
  • Freetype - true type font loading and rendering
  • Assimp - mesh loading
  • SOIL - image loading
  • Catch - unit tests

PolyEngine currently uses OpenGL 3.3+ only, but might gain support for other graphic APIs (DirectX, Vulkan, Metal) in the future.

Documentation

Documentation in doxygen html format is available here.

Branch description:

  • master - main branch of the project, it's intended for stable, tested versions of the engine. Releases will be additionally tagged. This branch is guaranteed to be rebase/force push free.
  • dev - branch intended for pull request integration and stability testing. This branch is guaranteed to be rebase/force push free.

Other branches can be removed, renamed or rebased anytime.

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