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PolyEngine project repository

License: MIT License

CMake 4.24% C++ 31.36% GLSL 0.04% C 59.56% Objective-C 0.25% HTML 4.49% CSS 0.06%

polyengine's Introduction

PolyEngine

license

Stable (master): build status build status

Testing (dev): build status build status

Game engine study project developed by KNTG Polygon, licensed under a very permissive MIT license.
Currently it is in a early stage of development, thus backwards compatibility is not guaranteed.

Supported platforms

  • Windows 7+ with MSVC compiler (Visual Studio 2015, toolset v140 with SDK 8.1)
  • Linux with both GCC and Clang compilers (X11 with GLX 1.3 extension additionally required)
  • macOS (planned)

Library dependancies

  • GLEW, OpenGL 3.3+ - GL rendering device
  • Freetype - true type font loading and rendering
  • Assimp - mesh loading
  • SOIL - image loading
  • Catch - unit tests

PolyEngine currently uses OpenGL 3.3+ only, but might gain support for other graphic APIs (DirectX, Vulkan, Metal) in the future.

Documentation

Documentation in doxygen html format is available here.

Branch description:

  • master - main branch of the project, it's intended for stable, tested versions of the engine. Releases will be additionally tagged. This branch is guaranteed to be rebase/force push free.
  • dev - branch intended for pull request integration and stability testing. This branch is guaranteed to be rebase/force push free.

Other branches can be removed, renamed or rebased anytime.

polyengine's People

Contributors

althiena avatar arputikos avatar devraptor avatar devrayy avatar jurek1029 avatar liffes avatar muniudev avatar piotrsquaresmoscicki avatar szymon112233 avatar vadordev avatar vukodrakkeinen avatar

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