Mattredsox and Alex_Hawk's Electric Expansion Git
alex-hawks / electric-expansion Goto Github PK
View Code? Open in Web Editor NEWElectric Expansion, Universal Electricity expanded! Adds more cables, energy storage and more!
Electric Expansion, Universal Electricity expanded! Adds more cables, energy storage and more!
You cannot craft insulations with colored wool. I don't know if this is intended, but it doesn't really make sense...
You should make it so then when a player clicks on these icons again:
It'll disable the battery box output/input. Very neat feature :P
I was trying to rotate Insulation Refiner with omniwrench but every time I click on it it opens it's GUI.
One more thing. If you step on copper wires it start to bugging you up and down... Quite annoying.
The coil and silver ingots are missing textures again with this version. Doesn't seem to crash anything though.
Using: MCPC+
EE Build: 40
LOG:
net.minecraft.util.ReportedException: Ticking tile entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:896)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:323)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:786)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:670)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NullPointerException
at electricexpansion.common.cables.TileEntityLogisticsWire.func_70316_g(TileEntityLogisticsWire.java:145)
at net.minecraft.world.World.func_72939_s(World.java:2266)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:777)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:890)
... 4 more
The insulation machine is very buggy.
The texture/text rendering for multimeter is on the wrong side.
The last few versions of EE will crash when launched with a classnofound exception. On Mobile so don't have exact report with me.
In addition, there are some items in the creative menu with no textures. Please fix this or Voltz can't update!
Feature suggestion: Microblock wires. Check out how Briman and Powercrystal is doing it for reference.
Add me as collaborator on Git if you want help with it.
So here I was in creative single player superflat world, excited about the new update. Built a fission reactor, with advanced battery box attached to a big reactor turbine with superconductive cable.
I put an elite energy storage upgrade in the adv bbox and bam... crashed :(
http://pastebin.com/gkxs1uLu
http://pastebin.com/EXpQczKv
After leaving the voltz pack and installing the stand alone version of Electric Expansion into vanilla 1.5.2 Logistics wire no longer outputs redstone signals on power, shows options when right clicking and provides "can do awesome things" as its tool-tip instead of the old provides a redstone signal when powered tip.
Because Basic Components is no more and EE is striving to be more of a universal electrical type of mod, I suggest the Advanced Battery Box to be renamed to Modular Battery Box. This way it sounds more universal, but just a thought, up to you.
Please have your mod set UniversalElectricity.isNetworkActive to true since your mod adds wires. :) Thanks!
Also, would be better if you move your license to your Github README file.
Seeing this mod is currently in a heavily bugged state and holding back Voltz, I offer help if you give me direct push access that way Jenkins can build right away. Currently, all of your recent builds all causes crashes and failures as well as quiet a few bugs.
Upon upgrading to build 50, any world in which we place UE wires we begin to see this crash. Removing and replacing them does not seem to help. Stack trace seems to occur once per network (difficult to confirm). Server visibly stutters when this message happens. It occurs less than 4 times per minute.
2013-05-28 01:07:49 [SEVERE] [ForgeModLoader] Universal Electricity: Failed to refresh conductor.
2013-05-28 01:07:49 [INFO] [STDERR] java.util.ConcurrentModificationException
2013-05-28 01:07:49 [INFO] [STDERR] at java.util.HashMap$HashIterator.nextEntry(HashMap.java:810)
2013-05-28 01:07:49 [INFO] [STDERR] at java.util.HashMap$KeyIterator.next(HashMap.java:845)
2013-05-28 01:07:49 [INFO] [STDERR] at electricexpansion.common.misc.EENetwork.refreshConductors(EENetwork.java:475)
2013-05-28 01:07:49 [INFO] [STDERR] at electricexpansion.common.helpers.TileEntityConductorBase.func_70316_g(TileEntityConductorBase.java:296)
2013-05-28 01:07:49 [INFO] [STDERR] at net.minecraft.world.World.func_72939_s(World.java:2202)
2013-05-28 01:07:49 [INFO] [STDERR] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
2013-05-28 01:07:49 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
2013-05-28 01:07:49 [INFO] [STDERR] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
2013-05-28 01:07:49 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
2013-05-28 01:07:49 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
2013-05-28 01:07:49 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
I've tried each kind of switch wire, but none will conduct electricity.
I have a hydrogen gen wired to an energy cube with copper cable. If I remove one of the links of copper cable and replace it with a switch and a lever, The cube stops charging and the Hydrogen Gen stops sending power. As I toggle the lever the switch visually functions but now power flows.. Replace the copper switch with a piece of copper cable, and the power flows again. I tried the same process with other types of cable & the corresponding switch, with the same result.
Using EE #51
Just thought I'd bring this to your attention. I am using a modpack with the UE mods and the Voxel Mods in (I have full permissions), and every now and then, when playing SSP, it crashes inexplicably. Here is the stacktrace:
Description: Exception in world tick
java.lang.NullPointerException
at electricexpansion.common.misc.DistributionNetworks.onWorldSave(DistributionNetworks.java:77)
at electricexpansion.common.ElectricExpansion.onWorldUnload(ElectricExpansion.java:398)
at net.minecraftforge.event.ASMEventHandler_227_ElectricExpansion_onWorldUnload_Unload.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraft.client.Minecraft.a(Minecraft.java:2040)
at net.minecraft.client.Minecraft.a(Minecraft.java:2025)
at ayh.a(NetClientHandler.java:754)
at dj.a(SourceFile:27)
at cg.b(TcpConnection.java:458)
at ayh.d(NetClientHandler.java:240)
at ayp.b(WorldClient.java:92)
at net.minecraft.client.Minecraft.l(Minecraft.java:1874)
at net.minecraft.client.Minecraft.J(Minecraft.java:848)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Unknown Source)
And, after I made server files for this pack, it continued to crash in a similar way when exiting a server, like this:
Description: Updating screen events
java.lang.NullPointerException
at electricexpansion.common.misc.DistributionNetworks.onWorldSave(DistributionNetworks.java:77)
at electricexpansion.common.ElectricExpansion.onWorldUnload(ElectricExpansion.java:398)
at net.minecraftforge.event.ASMEventHandler_229_ElectricExpansion_onWorldUnload_Unload.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraft.client.Minecraft.a(Minecraft.java:2040)
at net.minecraft.client.Minecraft.a(Minecraft.java:2025)
at auf.a(SourceFile:47)
at com.thevoxelbox.voxelmenu.ingame.GuiIngameMenu.a(GuiIngameMenu.java:54)
at aul.a(SourceFile:72)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1513)
at net.minecraft.client.Minecraft.J(Minecraft.java:848)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Unknown Source)
I have spoken to Mumfrey creator of Liteloader and other Voxel Mods, and apparently Electric Expansion is causing profiler stack corruption, which in turn crashes Liteloader. He directed me here to inform you about it. Is there any way of resolving this issue?
Hello. Would it be possible to add a UE variac into the game that will vary between 20-1000 volts in increments of 10 volts? I love UE and I think this will be a nice touch
Only from the EAST angle, placing down a T3 transformer results in a T2 transformer.
Hi there, I posted this issue first on the UE forum, and someone told me to repost it on the UE github, then Calclavia told me to rerepost it here.
(If you need me to show the problem ingame I can, just tell me when and where)
So here is the problem:
I was playing the other day, and I asked myself how I could get more power without using massive hydrogen generator or nuclear reactor to get Huge income of Power.
I tested to use the Complex Machine Ocean generator, which didn't worked on the pack I use, and I tested the Heat generator.
If you put the heat surronded by lava soruces on the most side you can, it produce 25j without stopping. (The hydrogen generator needs a power source for the pump to get working and the electrolizorblah needs too, and makes me a bit lags sometime + noise)
Then I tested, by pure hazard, to connect an Advanced Battrybox to my generators, instead of the Energy Cube i was using.
And I saw it was possible to change the Output and Input Voltage.
Then I remembered my Electrotecnic Basics and:
My heat can produce 5j permanently, Joules are some Watts/seconds.
The Power (P, watts) equals Voltage(U, volts) multiplied by Intensity(I, ampers) #P = U * I#
The Intensity equals Voltage(U, volts) divided by Resistance(R, ohm) #I = U/R#
Then I tryied to bring some 120V electricity on my Advanced box, and with Upgrade returning 960V or output.
After that I tryied with 2 Adv boxes in Parrallele cabling. (box 1 output isn't connected to box 2 output, their both output joins to go to the same destination)
And i got a better result of power going out of my boxes.
Then I tryied to put 5 Adv Box in parrallele and I got that:
With a basic Heat Generator on 1 lava, producing 5j, which equals to 79watts.
Going into my 5 adv box in parallele, which had each 960v output.
Final power = 2MegaWatts.
With 10 Adv Box I can reach over 4 MegaWatts of output.(with the Heat producing 5j (79watts)
This is infinite power, and to not explode your machines then, put some Energy Cube, which don't burn / implode / explode when receiving over 79KiloAmps.
NOTE: I also tryied with an Advanced Battery Box instead of the Energy Cube, and got same result. The Adv Battery Box doesn't explode / implode due to the 79KiloAmps (This mean the problem isn't from Mekanism Energy Cube)
BUT you don't need to do the upgrades, with Adv Box at 120v out / in. Same Result.
Then you can power everything, extremely fast and realy realy realy realy realy cheap, with this system.
But this isn't supposed to be like that, wire have "max amper", i used the Silver one, which have "max amper=300" but it supported over 79KiloAmpers (= 79'000Ampers)
The only "little" thing which is sad, it's that all Adv Boxes you place in Parrallele never charge all (5MJ with income of 5j too long)
I will try to make this system with a Serial Parallelle build (some block of 2 Adv Box in parallele placed in serial) and give info if it worked and if it's even more cheated.
This system doesn't only concerne ElectricExpansion, but the entire UE pack.
Then I'm happy to have an infinite easy buildable power source, but this is kinda Cheaty.
Hope my explaination were clear enought.
Cordialy, Zyth.
It seems it doesn't work with TE.
Here is the setup.
http://imgur.com/agRZhBh,HLba1Vt#0
http://imgur.com/agRZhBh,HLba1Vt#1
Also why do you need Mekanism compatibility module? I thought both mods use UE to interact...
Place a camo wire.
Rightclick on it with a stone block.
The wire now appears as it should (like a stone block).
Then reconnect (or quit/load in SSP)
The wire now has lost its appearance.
I checked the NBT tags, it actually saves them (i will submit another issue related to that).
But the wire never seems to send an update packet to clients that actually contains the item id.
It's impossible to change a link card after having been written.
If this isn't by design, I recommend having link cards be written by right-clicking a box while holding one.
Also, a link card is not required by the receiver. They aren't very expensive, so might as well require 2 for a link. Makes more sense to me this way.
BC Wire should be disabled and replaced with the EE wire.
Image for details:
http://puu.sh/2TdXe.png
Somehow, Basic Component's wire recipe is disabled and there is no way to configure it. Making wires out of that machine which requires an adventure to the nether makes early game a bit too steep...
Wrong texture and wrong side issues:
http://puu.sh/2TRzY.png
1 / Insulate refinary :
Not enought interesting to build one :
wool 1 <-> 1 insulated manualy in machine 1:1 too ....
leather 1 <-> 4 manualy in machine : 1:3 WTF ?!
suggestion : increase it to : wool 1:2 leather : 1:6 or 1:5
1.1 Time to process the leather : bug or tooo quicly ....
1.2 Time to process the wool : bug with the process , it process all the stack of 60 (instead of 64 ) wool in one and take a VERY long time , let in the square of primary ressources 4 wool
1.3 when the process is over with the wool the machine is completely freezed and it not work again without destroy and replace.
1.4 SHIFT + click is not working for that machine !!!
2 / connectivity bug :
2.1 All is working well with insulated wire BUT not with uninsulated : http://snag.gy/Bzdd1.jpg
2.2 Connectivity bug with switch wire : http://snag.gy/mj4DP.jpg ( in the order : switch switch , uninsulated , insulated, switch , & with all materials ! )
2.3Connectivity with logistic wire : http://snag.gy/hgIEf.jpg working well with the same material , but no with other materials
3 / Bug name in creative table :
4 / textures missing:
4.1 wire mill when destroyed : http://snag.gy/6Ke7r.jpg
4.2 Same bug with all uninsulated AND insulated wire AND logistic wire ( copper , silver , HV , supraconductor ,tin )
4.3 transformaters : http://snag.gy/cRkhr.jpg ( all of them , basic , advanced , elite )
5/ textures bugs :
5.1 multimeter : funny decoration => http://snag.gy/622Ej.jpg
6/ Text missing :
6.1 http://snag.gy/imswt.jpg
6.2 http://snag.gy/eEcZO.jpg
7/ performance issues :
7.1 Transformaters :
before : http://snag.gy/ZsJ3R.jpg
after : http://snag.gy/K7Hde.jpg AND CRASH IF I alt + tab !!!!!!
8/ random Bugs :
8.1 almost 91% of lose of power ^^
Try a little your hidden wire VERY VERY buggy to transport energy ! the result of this : http://snag.gy/ulhlP.jpg ( copper hidden wire with an advanced battery ( full ) in the right box ) : http://snag.gy/SCTI3.jpg ( result in the left box , in the right box there was a FULL advanced battery ) .
Your mod tries to load textures server side and crashes. Try loading it server side yourself and you'll find the log. There's no other build of EE that actually works and now my server has to remove EE :(
java.lang.StackOverflowError
at sun.misc.FloatingDecimal.dtoa(FloatingDecimal.java:566)
at sun.misc.FloatingDecimal.(FloatingDecimal.java:459)
at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:674)
at java.lang.StringBuilder.append(StringBuilder.java:234)
at universalelectricity.core.vector.Vector3.hashCode(Vector3.java:369)
at java.util.HashMap.put(HashMap.java:389)
at java.util.HashSet.add(HashSet.java:217)
at universalelectricity.core.path.Pathfinder.findNodes(Pathfinder.java:43)
at universalelectricity.core.path.Pathfinder.init(Pathfinder.java:69)
at electricexpansion.common.misc.EENetwork.splitNetwork(EENetwork.java:131)
at electricexpansion.common.helpers.TileEntityConductorBase.func_70313_j(TileEntityConductorBase.java:279)
at net.minecraft.world.World.func_72837_a(World.java:2901)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:996)
at net.minecraft.world.World.func_72796_p(World.java:2854)
at universalelectricity.core.vector.Vector3.getTileEntity(Vector3.java:128)
at universalelectricity.core.path.PathfinderChecker$1.getConnectedNodes(PathfinderChecker.java:35)
at universalelectricity.core.path.Pathfinder.findNodes(Pathfinder.java:50)
at universalelectricity.core.path.Pathfinder.init(Pathfinder.java:69)
at electricexpansion.common.misc.EENetwork.splitNetwork(EENetwork.java:131)
at electricexpansion.common.helpers.TileEntityConductorBase.func_70313_j(TileEntityConductorBase.java:279)
at net.minecraft.world.World.func_72837_a(World.java:2901)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:996)
at net.minecraft.world.World.func_72796_p(World.java:2854)
at universalelectricity.core.vector.Vector3.getTileEntity(Vector3.java:128)
at universalelectricity.core.path.PathfinderChecker$1.getConnectedNodes(PathfinderChecker.java:35)
at universalelectricity.core.path.Pathfinder.findNodes(Pathfinder.java:50)
at universalelectricity.core.path.Pathfinder.init(Pathfinder.java:69)
at electricexpansion.common.misc.EENetwork.splitNetwork(EENetwork.java:131)
at electricexpansion.common.helpers.TileEntityConductorBase.func_70313_j(TileEntityConductorBase.java:279)
at net.minecraft.world.World.func_72837_a(World.java:2901)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:996)
at net.minecraft.world.World.func_72796_p(World.java:2854)
at universalelectricity.core.vector.Vector3.getTileEntity(Vector3.java:128)
at universalelectricity.core.path.PathfinderChecker$1.getConnectedNodes(PathfinderChecker.java:35)
at universalelectricity.core.path.Pathfinder.findNodes(Pathfinder.java:50)
at universalelectricity.core.path.Pathfinder.init(Pathfinder.java:69)
at electricexpansion.common.misc.EENetwork.splitNetwork(EENetwork.java:131)
at electricexpansion.common.helpers.TileEntityConductorBase.func_70313_j(TileEntityConductorBase.java:279)
at net.minecraft.world.World.func_72837_a(World.java:2901)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:996)
at net.minecraft.world.World.func_72796_p(World.java:2854)
at universalelectricity.core.vector.Vector3.getTileEntity(Vector3.java:128)
at universalelectricity.core.path.PathfinderChecker$1.getConnectedNodes(PathfinderChecker.java:35)
at universalelectricity.core.path.Pathfinder.findNodes(Pathfinder.java:50)
at universalelectricity.core.path.Pathfinder.init(Pathfinder.java:69)
at electricexpansion.common.misc.EENetwork.splitNetwork(EENetwork.java:131)
at electricexpansion.common.helpers.TileEntityConductorBase.func_70313_j(TileEntityConductorBase.java:279)
at net.minecraft.world.World.func_72837_a(World.java:2901)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:996)
at net.minecraft.world.World.func_72796_p(World.java:2854)
at universalelectricity.core.vector.Vector3.getTileEntity(Vector3.java:128)
at universalelectricity.core.path.PathfinderChecker$1.getConnectedNodes(PathfinderChecker.java:35)
at universalelectricity.core.path.Pathfinder.findNodes(Pathfinder.java:50)
at universalelectricity.core.path.Pathfinder.init(Pathfinder.java:69)
I happens... sometimes. Machines are still functioning, so I assume that it's only a visual glitch.
http://imgur.com/sVwJzkF
The recipe for the Advanced Battery Box appears in NEI, but when I place the items in the crafting grid, the Battery does not craft. No errors in the log. Tried holding each of the 5 battery components first. Tried giving each battery component a small charge. No change, the Adv Battery still will not craft.
After doing some Creative Mode testing, I discovered that a battery with no metadata can be used for crafting the Adv Battery. Of course, when you first craft the battery, it is given metadata of :100, making it useless for crafting.
EE #51
The quantum battery box, in my opinion should be made into an upgrade for the normal battery box. Despite this fact, the GUI of the QBB is not long enough and messed up
The GUI buttons sometimes are glitchy. When you press them down, no sound is produced and no effect or change of direction seems to happen. This is solved when you close and reopen the GUI again.
While placing a Quantum battery box server side i crash only on the client while the server continued to run.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking tile entity
A full error report has been saved to C:\Users\Rseifert\MineCraft\Built-Broken\crash-reports\crash-2013-05-09_07.50.38-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(
--- BEGIN ERROR REPORT 33105dc3 --------
Full report at:
C:\Users\Rseifert\MineCraft\Built-Broken\crash-reports\crash-2013-05-09_07.50.38-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 5/9/13 7:50 AM
-- Head --
Stacktrace:
at electricexpansion.common.tile.TileEntityQuantumBatteryBox.getJoules(TileEntityQuantumBatteryBox.java:194)
at electricexpansion.common.tile.TileEntityQuantumBatteryBox.func_70316_g(TileEntityQuantumBatteryBox.java:69)
-- Tile entity being ticked --
Details:
Name: TileEntityDistribution // electricexpansion.common.tile.TileEntityQuantumBatteryBox
Block type: ID #3993 (tile.Distribution // electricexpansion.common.blocks.BlockQuantumBatteryBox)
Block data value: 2 / 0x2 / 0b0010
Block location: World: (1635,70,1058), Chunk: (at 3,4,2 in 102,66; contains blocks 1632,0,1056 to 1647,255,1071), Region: (3,2; contains chunks 96,64 to 127,95, blocks 1536,0,1024 to 2047,255,1535)
Actual block type: ID #3993 (tile.Distribution // electricexpansion.common.blocks.BlockQuantumBatteryBox)
Actual block data value: 2 / 0x2 / 0b0010
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2196)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['darkguardsman'/143, l='MpServer', x=1635.28, y=71.62, z=1060.68]]
Chunk stats: MultiplayerChunkCache: 115
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (1634,43,1333), Chunk: (at 2,2,5 in 102,83; contains blocks 1632,0,1328 to 1647,255,1343), Region: (3,2; contains chunks 96,64 to 127,95, blocks 1536,0,1024 to 2047,255,1535)
Level time: 213780415 game time, 82548429 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 28 total; [EntityClientPlayerMP['darkguardsman'/143, l='MpServer', x=1635.28, y=71.62, z=1060.68], EntitySpider['Spider'/338, l='MpServer', x=1661.72, y=29.00, z=1085.28], EntityBat['Bat'/406, l='MpServer', x=1599.00, y=37.51, z=1096.28], EntityBat['Bat'/286, l='MpServer', x=1570.50, y=38.10, z=1106.41], EntityChicken['Chicken'/192, l='MpServer', x=1695.47, y=61.71, z=1091.59], EntityZombie['Zombie'/405, l='MpServer', x=1677.50, y=33.00, z=1097.50], EntityZombie['Zombie'/393, l='MpServer', x=1622.50, y=30.00, z=1096.50], EntityZombie['Zombie'/159, l='MpServer', x=1639.84, y=34.00, z=1098.25], EntityItem['item.tile.stonebrick'/145, l='MpServer', x=1630.13, y=67.13, z=1057.84], EntityZombie['Zombie'/332, l='MpServer', x=1636.50, y=30.00, z=1098.50], EntitySlime['Slime'/146, l='MpServer', x=1617.63, y=26.00, z=1085.38], EntityCreeper['Creeper'/147, l='MpServer', x=1632.00, y=40.00, z=1088.44], EntitySkeleton['Skeleton'/175, l='MpServer', x=1674.50, y=21.00, z=1098.50], EntityCreeper['Creeper'/314, l='MpServer', x=1625.50, y=24.00, z=1108.50], EntitySlime['Slime'/41, l='MpServer', x=1604.69, y=14.00, z=1076.66], EntityZombie['Zombie'/319, l='MpServer', x=1637.50, y=30.00, z=1074.50], EntityCreeper['Creeper'/318, l='MpServer', x=1676.50, y=21.00, z=1104.50], EntityBat['Bat'/290, l='MpServer', x=1604.59, y=30.10, z=1106.53], EntityZombie['Zombie'/184, l='MpServer', x=1625.50, y=30.00, z=1120.09], EntityBat['Bat'/291, l='MpServer', x=1598.81, y=22.22, z=1098.67], EntitySpider['Spider'/185, l='MpServer', x=1622.47, y=29.00, z=1120.03], EntityBat['Bat'/293, l='MpServer', x=1601.72, y=24.00, z=1120.00], EntitySquid['Squid'/191, l='MpServer', x=1691.63, y=59.34, z=1037.28], EntitySpider['Spider'/294, l='MpServer', x=1638.50, y=23.00, z=1105.50], EntityCreeper['Creeper'/295, l='MpServer', x=1569.70, y=15.00, z=1101.30], EntityZombie['Zombie'/182, l='MpServer', x=1619.50, y=29.00, z=1123.50], EntitySlime['Slime'/63, l='MpServer', x=1604.38, y=20.00, z=1021.63], EntitySkeleton['Skeleton'/183, l='MpServer', x=1618.50, y=22.00, z=1121.50]]
Retry entities: 0 total; []
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2413)
at net.minecraft.client.Minecraft.run(Minecraft.java:775)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 483265328 bytes (460 MB) / 673316864 bytes (642 MB) up to 1411186688 bytes (1345 MB)
JVM Flags: 0 total;
AABB Pool Size: 1547 (86632 bytes; 0 MB) allocated, 387 (21672 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.43.676 Minecraft Forge 7.7.1.676 Optifine OptiFine_1.5.1_HD_D1 28 mods loaded, 28 mods active
mcp{7.44} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{5.1.43.676} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{7.7.1.676} Minecraft Forge Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{0.8.6.3} CodeChicken Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.5.2.10} Not Enough Items Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AssemblyLine{0.3.5.125} Assembly Line Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AtomicScience{0.5.2} Atomic Science Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Fluid_Mechanics{0.4.3.90} Fluid Mechanics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Biotech{0.2.1} Biotech Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ChickenChunks{1.3.2.5} [ChickenChunks](ChickenChunks 1.3.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComeCloser {0.1.6} ComeCloser Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.52} ComputerCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CCTurtle{1.52} ComputerCraft Turtles Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ICBM|Contraption{1.2.0} ICBM Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ElectricExpansion{2.1.0} Electric Expansion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnderStorage{1.4.2.4} [EnderStorage](EnderStorage 1.4.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GreaterSecurity{0.3.3.34} Greater Security Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ICBM|Sentry{1.2.0} ICBM Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ICBM|Explosion{1.2.0} ICBM Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Illustrious_Elements{0.3.0.17} Illustrious_Elements Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mekanism{5.5.5} Mekanism Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismGenerators{5.5.5} MekanismGenerators Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MekanismTools{5.5.5} MekanismTools Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MFFS{3.0.0} Modular Force Field System Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mmmPowersuits{0.6.0-422} MachineMuse's Modular Powersuits Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mystcraft{0.10.3.00} Mystcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft{6.17.0.31} Railcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap{v3.3_04 [1.5.1]} mod_ReiMinimap Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics Family GL version 3.0.0 - Build 8.15.10.2353, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1356 (75936 bytes; 0 MB) allocated, 149 (8344 bytes; 0 MB) used
java.lang.NullPointerException
at electricexpansion.common.tile.TileEntityQuantumBatteryBox.getJoules(TileEntityQuantumBatteryBox.java:194)
at electricexpansion.common.tile.TileEntityQuantumBatteryBox.func_70316_g(TileEntityQuantumBatteryBox.java:69)
at net.minecraft.world.World.func_72939_s(World.java:2196)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1852)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:759)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT be608588 ----------
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