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This project forked from microsoft/airsim

0.0 0.0 1.0 372.1 MB

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

Home Page: https://microsoft.github.io/AirSim/

License: Other

C++ 70.22% Batchfile 0.34% C# 17.58% C 3.22% Shell 0.29% Python 7.59% ShaderLab 0.16% CMake 0.58%

airsim's Introduction

airsim's People

Contributors

8w9ag avatar aburgm avatar ahmedkrmn avatar andrealaffly avatar ashkapoor avatar bkueng avatar bmalhigh avatar clovett avatar cseas avatar g0dch avatar jacobdeery avatar jasperxu avatar jloveu avatar kenbier avatar kissslorinc avatar lovettchris avatar madratman avatar mescarra avatar msb336 avatar nextsim avatar omarahmed1111 avatar patrickelectric avatar rajat2004 avatar saihv avatar showaykerker avatar songxiaocheng avatar ssashir06 avatar sytelus avatar thias15 avatar tzimasak avatar

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airsim's Issues

Change AirSim output directory

We need to change the output of AirSim log file from Documents to the current working directory of the build Unreal project.

Change output log data produced by AirSim Record

Currently, the output data in airsim_rec contains data that might not be useful in our project.

We need to modify the part of the source code responsible for the output generated in order to have cleaner output.

This will facilitate the process of parsing the output file when computing the performance.

Integrate performance measurement into AirSim source code

Commit d933b08 added a Python script for the initial computation of driving performance.

Instead of having a separate script, it would be nicer to have the computation integrated into AirSim source code in C++ so that it directly outputs the computed values of driving performance with the logs.

If this is implemented, there will be no need for #2.

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