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glTF 2.0 file viewer written in Rust using Vulkan
Spec here
I need some sort of sorting ...
It introduces weird artifacts. For example with this model from Sketchfab.
Maybe I use the wrong channel
I just noticed I use a generic sampler for all textures instead of the sampler described in the gltf files
I was thinking about using this viewer for very large files, but large textures are currently broken.
There exists an upstream issue with the gltf crate: gltf-rs/gltf#388
I have opened the issue here both so you are aware of the issue and have context, and to have a place to follow up if the API has to be adapted.
When using RenderDoc I see 54 (!) warning and errors saying the image layout should be SHADER_READ_ONLY but is TRANSFER_DST ...
I chose to handle textures by feeling a big array of 64 textures when loading the model. If a model contains more than that it is still loaded but only the 64 first textures aur loaded which results in incorrect shading.
I need to find a way to handle all textures.
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