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View Code? Open in Web Editor NEWFightly Web Game Engine - Strategic, turn-based game engine for the Open Web
Home Page: http://fightly.com
Fightly Web Game Engine - Strategic, turn-based game engine for the Open Web
Home Page: http://fightly.com
Move out of the game engine all the message parsing and message creation logic. Use the EventsEmitter interface to communicate between the two objects.
I made a new version of my entity-system library, and I now need to integrate that into Fightly. It changes quite a few things, notably in the API, so there are many things to change.
It makes no sense to have some modules in lib/
and others in modules/
, better have them all in modules/
and use the name core
as a special case.
We need a build process for our client-side file, so users can simply require('fightly')
. It will use r.js
from require.js
.
I looked briefly at you code. I looked at the Action manager, and there is a method to attack with unit. I looked also at the component entity, I wonder can it be used to create for example skills for a RPG type of game. I can skip the maps and units. I want have complex calculations of the damage made by skills depend on having other skills active on both players and/or both players statistics like strength, vitality, agility etc. Seems very complex, but the game is working on php
Chose and use a unit test library on the client.
See Mocha http://visionmedia.github.com/mocha/ ? Jasmine http://pivotal.github.com/jasmine/ ?
Update the unit tests on the server to use the same library? Both mocha and jasmine can be used on the client and the server.
As of what I wrote here: http://fightly.com/forum/viewtopic.php?id=2 I am going to try a new architecture for the game engine, based on objects and actions, and allowing modules to be added.
Of course this work will be done in a branch.
I looked briefly at you code. I looked at the Action manager, and there is a method to attack with unit. I looked also at the component entity, I wonder can it be used to create for example skills for a RPG type of game. I can skip the maps and units. I want have complex calculations of the damage made by skills depend on having other skills active on both players and/or both players statistics like strength, vitality, agility etc. Seems very complex, but the game is working on php
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