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Fightly Web Game Engine - Strategic, turn-based game engine for the Open Web

Home Page: http://fightly.com

JavaScript 99.90% Shell 0.01% Makefile 0.01% HTML 0.08%

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adngdb avatar ducnguyen272 avatar gitilyas avatar lotholf avatar

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fightly-game-engine's Issues

Message parser and creator

Move out of the game engine all the message parsing and message creation logic. Use the EventsEmitter interface to communicate between the two objects.

Integrate new entity-system library

I made a new version of my entity-system library, and I now need to integrate that into Fightly. It changes quite a few things, notably in the API, so there are many things to change.

Can it be used for other than strategies games

I looked briefly at you code. I looked at the Action manager, and there is a method to attack with unit. I looked also at the component entity, I wonder can it be used to create for example skills for a RPG type of game. I can skip the maps and units. I want have complex calculations of the damage made by skills depend on having other skills active on both players and/or both players statistics like strength, vitality, agility etc. Seems very complex, but the game is working on php

Is it only for strategies types of games.

I looked briefly at you code. I looked at the Action manager, and there is a method to attack with unit. I looked also at the component entity, I wonder can it be used to create for example skills for a RPG type of game. I can skip the maps and units. I want have complex calculations of the damage made by skills depend on having other skills active on both players and/or both players statistics like strength, vitality, agility etc. Seems very complex, but the game is working on php

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