Comments (1)
Hello, talamaska.
I think the question here is "Can it be used, at all? " And sadly the answer is still "no". Fightly is still in early, slow development and I wouldn't advise using it.
However, the Component Entity manager is working, so you can use it if you want to build your own engine or game.
Thanks for your interest!
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Related Issues (16)
- New architecture for Objects and Actions (and Modules) HOT 1
- Message parser and creator HOT 1
- Make `core` modules part of the modules directory
- Improve installation procedure and basic documentation
- Build process for client-side code
- Is it only for strategies types of games.
- As a game developer, I want to get the data of a game
- As a player, I want to end my turn
- Integrate new entity-system library HOT 1
- As a game developer, I want to have access to all modules HOT 1
- As a game developer, I want to create a new game HOT 1
- As a game developer, I want to make a player join a game HOT 1
- As a game developer, I want to execute an ingame action
- As a game developer, I want to see the progress of a game
- Unit tests on client HOT 1
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