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2.0 1.0 0.0 182.54 MB

Welcome to a world where you can explore, build, farm, hunt, and survive.

Home Page: https://github.com/users/416rehman/projects/8

C 0.93% C++ 98.50% C# 0.57%
game-design game-dev game-development gdd unreal-engine

mythic.obsidian's Introduction

๐Ÿ‘‹ Hi there! I'm Rehman

LinkedIn โ€ข Website โ€ข Email Me


Hi, I am a developer and a hobbyist game dev :)


๐Ÿ”จ Languages and Tools:

JavaScript C++ Golang Angular C# Unreal Engine Postman PostgreSQL MongoDB Oracle SQL Ubuntu/Linux Python C language Docker Java Typescirpt React Node.js git figma django rust


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mythic.obsidian's Issues

LootSource Component

LootSourceDA is an array like [{LootTable, SourceType(HitReward, DestroyReward, Inventory, Interact), MinQty, MaxQty}].
This LootSourceDA can be used by a LootSource Component to give

For example, a rock actor can have a LootSource component with a reference to RockResourcesLT, and source type set to HitReward with 2/2 qty. This will result in a rock, that will give the player 2 items as loot from the RockResources loot table on hit.

image

Item Rarity should drive the drop rate.

LootTable should not explicitly specify the chance an item will drop. Instead use the rarity of the item as the drop rate and a Guaranteed flag to make sure an item will always drop from the loot table.

I.e on a Rock LootSource with a RockLootTable, drop all the guaranteed items + the min-max number of items specified in the LootSource.

Fixes manual management of drop rates based on rarity.

LootTable DataAsset

Should contain an array of IDef - MinQty - MaxQty - Chance.

These loot tables can be used by different sources.

Add PostItemDropped event to Inventory

If there is an active slot on the hotbar, the mesh of the item in that slot is shown in the player's hand, via OnActiveSlotChanged event.

When the user drops the item from the inventory, the mesh in hand does not get removed.
Add an event that is called after an item has been dropped, like PostItemDropped, and unset the mesh in hand through there.

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