Related Issues (20)
- Create character model
- Create Shrub
- Pouch model as placeholder loot mesh
- Stone Impact sound
- Tree Impact Sound
- PCG Tree Spawner
- PCG Rock Spawner
- Add PostItemDropped event to Inventory HOT 1
- Add ShowMeshInHand boolean to ItemDefinition
- Create water stream material
- LootTable DataAsset HOT 1
- LootSource Component
- Item Rarity should drive the drop rate. HOT 1
- Create ocean material
- Create tree variations
- Interactable Interface
- Interactable Loot Drops
- Rock Gathering
- Tree Gathering
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